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Page 1 Math 166 - Week in Review #11 Section 9.4
Page 1 Math 166 - Week in Review #11 Section 9.4

pptx
pptx

Artificial Intelligence (part 4d)
Artificial Intelligence (part 4d)

... •For non-leaf, max will take maximum child Leaf with parent MIN forced to 0 Leaf with parent MAX forced to 1 Leaf with parent MIN forced to 0 ...
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1 Overview 2 A Primer in Game Theory

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Artificial Intelligence in Game Design

... – Goal: Finding best solution to some problem – Characteristics: • Expensive and time consuming to develop • Large number of processing cycles to run ...
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Alpha-Beta Example

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... game of chess against each other and one that allows a human to play a full game of chess against a computer player that picks its moves at random. I have begun implementing necessary aspects of my heuristic function. I wrote a main text file that will store the heuristic function as it stands and t ...
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Computer Systems Lab Justin Park 6-11

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Input Output Sample Input Sample Output

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Informatics 2D: Solutions for Tutorial 2

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... because there are nine squares in which the computer can place its first naught. The branching factor of the next level of the tree is 8, then 7 for the next level, and so on. • For a computer to use this tree to make decisions about moves in a game of tic-tac-toe, it needs to use an evaluation func ...
Georgia Lottery Learning Task PDF
Georgia Lottery Learning Task PDF

... Probabilities in Cash 4 Lottery Game The Georgia state lottery offers several variations of lottery games. In one of the simplest games, Cash 4, a player picks any four-digit number and places a bet ranging from $0.50 to $5.00. The player wins if his or her number is selected in the daily drawing. T ...
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Deep Blue - UMBC CSEE

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Minimax and Alpha-Beta Pruning

minimax-tictactoe
minimax-tictactoe

... One of the unexpanded OR clauses / the set of unexpanded AND clauses, where the pointer points from its parent, is now expanded and the h of the newly generated children are estimated. The effect of this h has to be propagated up to the root by re-calculating the f of the parent or the parent of the ...
Game Playing (Tic-Tac-Toe)
Game Playing (Tic-Tac-Toe)

... One of the unexpanded OR clauses / the set of unexpanded AND clauses, where the pointer points from its parent, is now expanded and the h of the newly generated children are estimated. The effect of this h has to be propagated up to the root by re-calculating the f of the parent or the parent of the ...
sampleTest - Lynchburg College
sampleTest - Lynchburg College

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SP07 cs188 lecture 7.. - Berkeley AI Materials

Movement in a full environment using a limited influence map
Movement in a full environment using a limited influence map

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nim

The Standard Genetic Algorithm
The Standard Genetic Algorithm

Part 3.6
Part 3.6

< 1 ... 33 34 35 36 37 >

Minimax

Minimax (sometimes MinMax or MM) is a decision rule used in decision theory, game theory, statistics and philosophy for minimizing the possible loss for a worst case (maximum loss) scenario. Originally formulated for two-player zero-sum game theory, covering both the cases where players take alternate moves and those where they make simultaneous moves, it has also been extended to more complex games and to general decision making in the presence of uncertainty.
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