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Artificial Intelligence in Game Design
... • Goal: Randomness should not appear random • Best solution: Randomness used to “tweak” existing rules if hitPoints < 5 then run away from player else if hitPoints < 10 and random# < 0.5 then run away from player else attack player ...
... • Goal: Randomness should not appear random • Best solution: Randomness used to “tweak” existing rules if hitPoints < 5 then run away from player else if hitPoints < 10 and random# < 0.5 then run away from player else attack player ...
Expected Value
... • The wheel is spun, and a ball dropped in the wheel is equally likely to end up in any one of the slots. • To play the game, you bet $1 on any number other than zero. • For example, you may bet $1 on number 23. ...
... • The wheel is spun, and a ball dropped in the wheel is equally likely to end up in any one of the slots. • To play the game, you bet $1 on any number other than zero. • For example, you may bet $1 on number 23. ...
Statistics 512 Notes ID
... which assigns to each possible outcome of the data X , a random variable Y( X ) , where the values of Y( X ) are actions in the action space. When X = x , a draw from the distribution of Y( x ) will be taken and will constitute the ...
... which assigns to each possible outcome of the data X , a random variable Y( X ) , where the values of Y( X ) are actions in the action space. When X = x , a draw from the distribution of Y( x ) will be taken and will constitute the ...
FI_The Monty Hall
... In some TV-shows the winner may choose one of three doors. Behind one door there is the top prize, for example a trip or a car. There is nothing behind two other doors. At first player chooses one door. After that the host of this game show opens one of the two doors player has not chosen. Behind th ...
... In some TV-shows the winner may choose one of three doors. Behind one door there is the top prize, for example a trip or a car. There is nothing behind two other doors. At first player chooses one door. After that the host of this game show opens one of the two doors player has not chosen. Behind th ...
Using Neural Networks for Evaluation in Heuristic Search Algorithm
... A major difficulty in a search-based problem-solving process is the task of searching the potentially huge search space resulting from the exponential growth of states. State explosion rapidly occupies memory and increases computation time. Although various heuristic search algorithms have been devel ...
... A major difficulty in a search-based problem-solving process is the task of searching the potentially huge search space resulting from the exponential growth of states. State explosion rapidly occupies memory and increases computation time. Although various heuristic search algorithms have been devel ...