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... Domestic cats also display the same natural hunting skill, and the strong curiosity of moving objects. Although all cats share this strong curiosity, they spend most of their time inactive. If you were to observe cats, you would notice that’s cats spend most of their time resting, even when they are ...
... Domestic cats also display the same natural hunting skill, and the strong curiosity of moving objects. Although all cats share this strong curiosity, they spend most of their time inactive. If you were to observe cats, you would notice that’s cats spend most of their time resting, even when they are ...
Theory and applications of convex and non-convex
... We consider iterative methods based on the non-expansive properties of the metric projection operator PC (x) := argminc∈C kx − ck or reflection operator RC := 2PC − I on a closed convex set C in Hilbert space. These methods work best when the projection on each set Ci is easy to describe or approxim ...
... We consider iterative methods based on the non-expansive properties of the metric projection operator PC (x) := argminc∈C kx − ck or reflection operator RC := 2PC − I on a closed convex set C in Hilbert space. These methods work best when the projection on each set Ci is easy to describe or approxim ...
Lecture 1 2015 INF3490/INF4490: Biologically Inspired Computing
... • Course web page: www.uio.no/studier/emner/matnat/ifi/INF3490 24 August 2015 ...
... • Course web page: www.uio.no/studier/emner/matnat/ifi/INF3490 24 August 2015 ...
Artificial Intelligence and Computer Games
... first be solved before a path is negotiated. Does the monster even know the player is in the building? This is one example of NPC Decision Making. Since a game develops an artificial world that NPC’s exist in, it is completely feasible for the game designers to give full knowledge of the game world ...
... first be solved before a path is negotiated. Does the monster even know the player is in the building? This is one example of NPC Decision Making. Since a game develops an artificial world that NPC’s exist in, it is completely feasible for the game designers to give full knowledge of the game world ...
Intelligent Systems
... AI problems could be solved by heuristic search • The 8-puzzle can be solved very successfully using a particular heuristic. What do you think such an heuristic can look like? ...
... AI problems could be solved by heuristic search • The 8-puzzle can be solved very successfully using a particular heuristic. What do you think such an heuristic can look like? ...
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... In 1982, Kirkpatrick et al (Kirkpatrick, 1983) took the idea of the Metropolis algorithm and applied it to optimisation problems. The idea is to use simulated annealing to search for feasible solutions and converge to an optimal solution. ...
... In 1982, Kirkpatrick et al (Kirkpatrick, 1983) took the idea of the Metropolis algorithm and applied it to optimisation problems. The idea is to use simulated annealing to search for feasible solutions and converge to an optimal solution. ...
Depth Proposal Depth Area: Soft Computing Depth Topic: Swarm
... Research problems in bioinformatics require the use of advanced soft computing techniques for processing huge amounts of uncertain biological data. Swarm Intelligence (SI) has recently emerged as a family of nature inspired algorithms that are capable of producing low cost, fast, and reasonably acc ...
... Research problems in bioinformatics require the use of advanced soft computing techniques for processing huge amounts of uncertain biological data. Swarm Intelligence (SI) has recently emerged as a family of nature inspired algorithms that are capable of producing low cost, fast, and reasonably acc ...
Artificial Intelligence - Information Technology Services
... rigid and unchanging and a neural network can learn and change “on the fly” (p. 198). ...
... rigid and unchanging and a neural network can learn and change “on the fly” (p. 198). ...
Genetic algorithm

In the field of artificial intelligence, a genetic algorithm (GA) is a search heuristic that mimics the process of natural selection. This heuristic (also sometimes called a metaheuristic) is routinely used to generate useful solutions to optimization and search problems. Genetic algorithms belong to the larger class of evolutionary algorithms (EA), which generate solutions to optimization problems using techniques inspired by natural evolution, such as inheritance, mutation, selection, and crossover.