Games as neurofeedback training for children with FASD
... that provides an interface for external third-party sensors. It handles the connection to the sensors, the data-buffering, digital signal processing, and offers the data through a high-level .NET interface. SensorLib aggregates third-party software development kits (SDKs) into a single interface for ...
... that provides an interface for external third-party sensors. It handles the connection to the sensors, the data-buffering, digital signal processing, and offers the data through a high-level .NET interface. SensorLib aggregates third-party software development kits (SDKs) into a single interface for ...
Platform for Distributed 3D Gaming
... used for many things besides gaming but is often not equally accessible to all members of the household. This multifunctional nature of the PC is being eroded by non-gaming functionality being added to consoles. Game Explorer is a new one-stop application within Vista designed to make game installa ...
... used for many things besides gaming but is often not equally accessible to all members of the household. This multifunctional nature of the PC is being eroded by non-gaming functionality being added to consoles. Game Explorer is a new one-stop application within Vista designed to make game installa ...
Chat Mapper - The Non-Linear Dialog Editor For Games
... Multiverse has created a new technology solution, the Multiverse Platform, which radically changes the economics of creating high-quality online games and virtual worlds. With the Multiverse Platform, development teams are able to build and launch their projects more quickly and for less money than ...
... Multiverse has created a new technology solution, the Multiverse Platform, which radically changes the economics of creating high-quality online games and virtual worlds. With the Multiverse Platform, development teams are able to build and launch their projects more quickly and for less money than ...
sony computer entertainment inc. to launch its next generation
... “SCEI has continuously brought innovation to the world of computer entertainment, such as real-time 3D computer graphics on PlayStation and the world’s first 128 bit processor Emotion Engine (EE) for PlayStation 2. Empowered by the Cell processor with super computer like performance, a new age of PL ...
... “SCEI has continuously brought innovation to the world of computer entertainment, such as real-time 3D computer graphics on PlayStation and the world’s first 128 bit processor Emotion Engine (EE) for PlayStation 2. Empowered by the Cell processor with super computer like performance, a new age of PL ...
Game Graphics Beyond Realism
... Gameplay is one of the most often used words in the game development community, yet its meaning is not always clear. Generally it is assumed that gameplay is “everything except graphics”. Or in other words: gameplay is what happens and how it is achieved in a game from the viewpoint of the player. T ...
... Gameplay is one of the most often used words in the game development community, yet its meaning is not always clear. Generally it is assumed that gameplay is “everything except graphics”. Or in other words: gameplay is what happens and how it is achieved in a game from the viewpoint of the player. T ...
PC game
... Spacewar!, to a wide range of more visually advanced titles. PC games are created by one or more game developers, often in conjunction with other specialists (such as game artists) and either published independently or through a third party publisher. They may then be distributed on physical media s ...
... Spacewar!, to a wide range of more visually advanced titles. PC games are created by one or more game developers, often in conjunction with other specialists (such as game artists) and either published independently or through a third party publisher. They may then be distributed on physical media s ...
Forward and inverse kinematics
... Artificial intelligence: AI agents (bots, non-player characters); world navigation (pathfinding, obstacle avoidance); behaviours; neural nets and fuzzy logic Artificial intelligence is a type of intelligence which is implanted into a non-playable character so that the character can carry out simple ...
... Artificial intelligence: AI agents (bots, non-player characters); world navigation (pathfinding, obstacle avoidance); behaviours; neural nets and fuzzy logic Artificial intelligence is a type of intelligence which is implanted into a non-playable character so that the character can carry out simple ...
Joe Danger
Joe Danger is a video game, the first published by British independent developer Hello Games. Joe Danger is a side-scrolling video game incorporating elements of racing and platform games. The player controls the eponymous daredevil and navigates time-limited courses, aiming to complete enough objectives to continue to further rounds. Joe Danger is presented in a light-hearted way, with emphasis on stunts and maintaining speed.It was released on the PlayStation Network in June 2010, after Hello Games originally chose to publish it exclusively with Sony Computer Entertainment. A ""Special Edition"" for Xbox Live Arcade was released on 14 December 2011; an iOS spinoff was released on 10 January 2013.The game was promoted in the media through interviews with the four members of the development team, in particular with Hello Games's managing director, Sean Murray. The team used their official website and Sony's PlayStation Blog to maintain contact with fans and to keep them up to date on the project's progress. Much of the quality assurance process took the form of public beta testing at exhibitions.On its release, Joe Danger received generally positive reviews; most reviewers praised the accessible gameplay and the ability to edit courses while playing them. Some suggested the game would have benefited from more options, such as sharing and rating user-generated content, and criticised the lack of an online multiplayer mode. Hello Games subsequently released downloadable content to add features that users and reviewers had requested in the months following the game's release. Using leaderboard statistics, Joe Danger was estimated to have sold at least 108,000 units in its first three months on sale. It was nominated for several awards, including the grand prize at the 2010 Independent Games Festival.