
Semi-uniform Adaptive Patch Tessellation
... few control points, and are easier to manipulate than triangular meshes with corresponding fidelity. Since current graphics hardware (GPUs) usually can not handle higher order primitives directly, these must be tessellated into triangle meshes before rendering. A standard approach is to tessellate t ...
... few control points, and are easier to manipulate than triangular meshes with corresponding fidelity. Since current graphics hardware (GPUs) usually can not handle higher order primitives directly, these must be tessellated into triangle meshes before rendering. A standard approach is to tessellate t ...
Fast Computation of Database Operations using
... mispredictions, and resource stalls (due to instruction dependencies and hardware specific characteristics). Increased attention has been given on redesigning traditional database algorithms for fully utilizing the available architectural features and for exploiting parallel execution possibilities, ...
... mispredictions, and resource stalls (due to instruction dependencies and hardware specific characteristics). Increased attention has been given on redesigning traditional database algorithms for fully utilizing the available architectural features and for exploiting parallel execution possibilities, ...
Evaluation of Subdivision Surfaces on Programmable Graphics
... transmission of the resulting triangles to the GPU. Present generation graphics adapters, such as the ATI9700 or nVidia GeForce FX, have raw rasterization performance which far outstrips the bus bandwidth available to “feed” the cards [Moreton 2001]. Since the mismatch of bandwidth to compute perfor ...
... transmission of the resulting triangles to the GPU. Present generation graphics adapters, such as the ATI9700 or nVidia GeForce FX, have raw rasterization performance which far outstrips the bus bandwidth available to “feed” the cards [Moreton 2001]. Since the mismatch of bandwidth to compute perfor ...
Computation of Filtered Back Projection on Graphics Cards
... faster than the optimized CPU implementation [5]. The implementation of the Fourier filtering on GPU can be faster then common CPU implementations (see [7], [8]). The speedup of both FFT [10] and FBP depends on the size of data and hardware used. My extension consists, in addition, of the fast Fouri ...
... faster than the optimized CPU implementation [5]. The implementation of the Fourier filtering on GPU can be faster then common CPU implementations (see [7], [8]). The speedup of both FFT [10] and FBP depends on the size of data and hardware used. My extension consists, in addition, of the fast Fouri ...
1 Real-Time Algebraic Surface Visualization
... Since programming GPUs is rather complex, several systems have been developed to use the CPU for automatic generation of shader code. A group at the University of Waterloo has developed Sh [26] which is a metaprogramming language which uses the syntax of C++ for the development of shader programs fo ...
... Since programming GPUs is rather complex, several systems have been developed to use the CPU for automatic generation of shader code. A group at the University of Waterloo has developed Sh [26] which is a metaprogramming language which uses the syntax of C++ for the development of shader programs fo ...
Research on the fast Fourier transform of image based on
... 3 .GPU implementation of two-dimensional FFT Many scholars and developers have tried to use GPU to achieve fast Fourier transform, the more successful is the GPUFFTW project of Carolina University in North America, which have realized the one-dimensional Fourier transform based on GPU. It uses the A ...
... 3 .GPU implementation of two-dimensional FFT Many scholars and developers have tried to use GPU to achieve fast Fourier transform, the more successful is the GPUFFTW project of Carolina University in North America, which have realized the one-dimensional Fourier transform based on GPU. It uses the A ...
Real-Time Ray Tracing Using Nvidia OptiX
... not analyze light’s impact on the scene. Ray tracing, however, provides this features "by nature", because it approximates how light actually behaves. The main drawback of ray tracing is its computational complexity. The computations have traditionally been done on the CPU, but modern graphical proc ...
... not analyze light’s impact on the scene. Ray tracing, however, provides this features "by nature", because it approximates how light actually behaves. The main drawback of ray tracing is its computational complexity. The computations have traditionally been done on the CPU, but modern graphical proc ...
A video card
... Graphics. As an example, the Intel Core i7 4750HQ with Iris Pro Graphics 5200, an accelerated processing unit for notebook computers, allows users with mid-range graphics requirements to use a notebook computer without a video card. In a September, 2013 review of the Intel Core i7 4750HQ accelerated ...
... Graphics. As an example, the Intel Core i7 4750HQ with Iris Pro Graphics 5200, an accelerated processing unit for notebook computers, allows users with mid-range graphics requirements to use a notebook computer without a video card. In a September, 2013 review of the Intel Core i7 4750HQ accelerated ...
Graphics Processing Unit (GPU) - Study Mafia:Latest Seminars
... available today support Ultra Extended Graphics Array (UXGA). UXGA can support a palette of up to 16.8 million colors and resolutions up to 1600x1200 pixels. Even though any card you can buy today will offer higher colors and resolution than the basic VGA specification, VGA mode is the de facto stan ...
... available today support Ultra Extended Graphics Array (UXGA). UXGA can support a palette of up to 16.8 million colors and resolutions up to 1600x1200 pixels. Even though any card you can buy today will offer higher colors and resolution than the basic VGA specification, VGA mode is the de facto stan ...
SAPPHIRE R7 240 2GB DDR3 WITH BOOST
... 28 nm GCN (Graphic Core Next) Architecture The new 28nm GCN Architecture’s more efficient process technology puts more transistors in less space, enabling a dramatic increase in processing power ...
... 28 nm GCN (Graphic Core Next) Architecture The new 28nm GCN Architecture’s more efficient process technology puts more transistors in less space, enabling a dramatic increase in processing power ...
Shading Hardware
... • Conditionals and flow control • Particularly suitable for GPUs – Expresses data flow of the pipeline/stream architecture of GPUs (e.g. vertex-to-pixel) – Vector and matrix operations – Supports hardware data types for maximum performance – Exposes GPU functions for convenience and speed: ...
... • Conditionals and flow control • Particularly suitable for GPUs – Expresses data flow of the pipeline/stream architecture of GPUs (e.g. vertex-to-pixel) – Vector and matrix operations – Supports hardware data types for maximum performance – Exposes GPU functions for convenience and speed: ...
Department of Computer Engineering
... GeForce 8800: 681M trans, 39.2Gpix/s, 10.6Gverts/s, bandwidth 103.7 GB/s, 612 MHz core (1500 for shaders), 1080 MHz mem (effective 2160 GHz) Geforce 280 GTX: 1.4G trans, 65nm, 602/1296 MHz core, 1107(*2)MHz mem, 142GB/s, 48Gtex/s ...
... GeForce 8800: 681M trans, 39.2Gpix/s, 10.6Gverts/s, bandwidth 103.7 GB/s, 612 MHz core (1500 for shaders), 1080 MHz mem (effective 2160 GHz) Geforce 280 GTX: 1.4G trans, 65nm, 602/1296 MHz core, 1107(*2)MHz mem, 142GB/s, 48Gtex/s ...
GeForce
GeForce is a brand of graphics processing units (GPUs) designed by Nvidia. As of 2013, there have been twelve iterations of the design. The first GeForce products were discrete GPUs designed for add-on graphics boards, intended for the high-margin PC gaming market, and later diversification of the product line covered all tiers of the PC graphics market, ranging from cost-sensitive GPUs integrated on motherboards, to mainstream add-in retail boards. Most recently, GeForce technology has been introduced into Nvidia's line of embedded application processors, designed for electronic handhelds and mobile handsets.With respect to discrete GPUs, found in add-in graphics-boards, Nvidia's GeForce and AMD's Radeon GPUs are the only remaining competitors in the high-end market. Along with its nearest competitor, the AMD Radeon, the GeForce architecture is moving toward GPGPU (General Purpose-Graphics Processor Unit). GPGPU is expected to expand GPU functionality beyond the traditional rasterization of 3D graphics, to turn it into a high-performance computing device able to execute arbitrary programming code in the same way a CPU does, but with different strengths (highly parallel execution of straightforward calculations) and weaknesses (worse performance for complex decision-making code).