Avatar-Based Marketing
... beings created for use in a shared virtual reality but any visual representation of a user in an online community. For example, more than 7 million people have created Yahoo avatars, simple but personalized cartoon-like characters used as pictorial signatures in activities ranging from instant messa ...
... beings created for use in a shared virtual reality but any visual representation of a user in an online community. For example, more than 7 million people have created Yahoo avatars, simple but personalized cartoon-like characters used as pictorial signatures in activities ranging from instant messa ...
Autonomous Learning of User's Preferences improved through User Feedback
... Learning and Human-Computer Interaction have risen independently from AmI environments. Here we analyze each area separately and in later sections we show how they are amalgamated in our system to provide an essential feature of AmI systems. Learning is a essential feature in any AmI system. However ...
... Learning and Human-Computer Interaction have risen independently from AmI environments. Here we analyze each area separately and in later sections we show how they are amalgamated in our system to provide an essential feature of AmI systems. Learning is a essential feature in any AmI system. However ...
Your sources
... “… I’d like to announce something that is the result of an exciting joint venture between our IT and marketing departments: We are finally launching SC’s smartphone app next month. I’m not a big app user myself, but my two teenage daughters assure me that having an app is “totally cool” and that it ...
... “… I’d like to announce something that is the result of an exciting joint venture between our IT and marketing departments: We are finally launching SC’s smartphone app next month. I’m not a big app user myself, but my two teenage daughters assure me that having an app is “totally cool” and that it ...
Virtual Reality Marketing: Conceptualization, Theoretical Framework
... • Many companies are adopting virtual reality (VR) platforms to facilitate consumers’ product/brand-related learning, foster consumer persuasion & stimulate purchase. • However, there is a need to provide structure & guidance to scholars to further this emerging VR research stream in at least two wa ...
... • Many companies are adopting virtual reality (VR) platforms to facilitate consumers’ product/brand-related learning, foster consumer persuasion & stimulate purchase. • However, there is a need to provide structure & guidance to scholars to further this emerging VR research stream in at least two wa ...
visual merchandising
... or dispense products. They promote impulse purchases. Examples include vending machines and racks holding candy at a checkout stand. ...
... or dispense products. They promote impulse purchases. Examples include vending machines and racks holding candy at a checkout stand. ...
IOSR Journal of Business and Management (IOSR-JBM) www.iosrjournals.org
... capture or personal observation) and controlled field experiments (in conventional or mock store environments). In ―Making Shopper Marketing Work,‖ an industry report issued in fall 2007 in conjunction with the Grocery Manufacturers Association, Deloitte Consulting praised the practice for ―allowing ...
... capture or personal observation) and controlled field experiments (in conventional or mock store environments). In ―Making Shopper Marketing Work,‖ an industry report issued in fall 2007 in conjunction with the Grocery Manufacturers Association, Deloitte Consulting praised the practice for ―allowing ...
The Tech Titans` War for Mobile Dominance
... • iPads & Tablets showcase Fashion • Geolocation Advertising / Big Events ...
... • iPads & Tablets showcase Fashion • Geolocation Advertising / Big Events ...
Significance of Communication and E
... the fantasy-oriented category of virtual communities. The population of virtual worlds has grown rapidly since 1996. In the meantime, several million people have registered in virtual worlds. There are many virtual worlds on the Internet, for example, The Sims Online, Everquest, Lineage and Ultima O ...
... the fantasy-oriented category of virtual communities. The population of virtual worlds has grown rapidly since 1996. In the meantime, several million people have registered in virtual worlds. There are many virtual worlds on the Internet, for example, The Sims Online, Everquest, Lineage and Ultima O ...
Tech breakthroughs megatrend: how to prepare for its impact
... 6. Robots. Electro-mechanical machines or virtual agents that automate, augment or assist human activities, autonomously or according to set instructions — often a computer program. (Note: Drones are also robots, but we list them as a separate technology.) 7. Virtual reality (VR). Computer-generate ...
... 6. Robots. Electro-mechanical machines or virtual agents that automate, augment or assist human activities, autonomously or according to set instructions — often a computer program. (Note: Drones are also robots, but we list them as a separate technology.) 7. Virtual reality (VR). Computer-generate ...
improving digital advertising experiences
... marketer tools of unprecedented scope and power. Despite these promising trends, our industry’s net efforts have resulted in many user experiences that are unsatisfactory, or worse. The challenge lies in how to unlock creativity to engage and delight consumers by delivering the most relevant message ...
... marketer tools of unprecedented scope and power. Despite these promising trends, our industry’s net efforts have resulted in many user experiences that are unsatisfactory, or worse. The challenge lies in how to unlock creativity to engage and delight consumers by delivering the most relevant message ...
Automating the Design of Virtual Worlds Using Rational Agents
... used in virtual worlds lag behind the current state of the art in AI research: ...
... used in virtual worlds lag behind the current state of the art in AI research: ...
Alan Turing and the Matrix: Intelligent Systems for Law Enforcement
... is intelligence? What defines creatitivity? and What makes us human? To avoid these difficult, almost unanswerable questions, Alan Turing, the father of modern artificial intelligence (AI) research, formulated the problem of determining whether a computer could think somewhat differently (Turing 195 ...
... is intelligence? What defines creatitivity? and What makes us human? To avoid these difficult, almost unanswerable questions, Alan Turing, the father of modern artificial intelligence (AI) research, formulated the problem of determining whether a computer could think somewhat differently (Turing 195 ...
Developing ActiveME - Northern England Clinical Networks
... Whistle stop tour of building an app • How we developed the ActiveME app • What we learnt • Some things to think about if you have an app idea ...
... Whistle stop tour of building an app • How we developed the ActiveME app • What we learnt • Some things to think about if you have an app idea ...
Images that sell: attention-grabbing visualization technology
... stations or the city center, it’s a daunting task to get shoppers, travelers, and visitors to the right place at the right time. With Barco’s dynamic and interactive way-finding solutions, you can guide people to their destination faster, while keeping them up-to-date on the latest time schedules. Y ...
... stations or the city center, it’s a daunting task to get shoppers, travelers, and visitors to the right place at the right time. With Barco’s dynamic and interactive way-finding solutions, you can guide people to their destination faster, while keeping them up-to-date on the latest time schedules. Y ...
Contemporary Logistics
... Virtual experience is a mental state of consumer to interact with the commodity in the virtual environment (Li, 2001), including website browsing experience and the process of shopping experience. In the era of the Web2.0, surfing on line becomes a lifestyle. Consumers spend more and more time to le ...
... Virtual experience is a mental state of consumer to interact with the commodity in the virtual environment (Li, 2001), including website browsing experience and the process of shopping experience. In the era of the Web2.0, surfing on line becomes a lifestyle. Consumers spend more and more time to le ...
Making the Google Android™ Operating System “Enterprise
... Google® Android™ has emerged as the OS that most businesses and developers are evaluating primarily due to its popularity in the consumer smartphone market and the following several reasons: • More and more AIDC end-users expect rugged hand-helds to have the same or similar user experience as consu ...
... Google® Android™ has emerged as the OS that most businesses and developers are evaluating primarily due to its popularity in the consumer smartphone market and the following several reasons: • More and more AIDC end-users expect rugged hand-helds to have the same or similar user experience as consu ...
Read Full Article - Educatia 21 Journal
... This research is now encompassing more areas of society, better for social networking and video games is a certainty which about 10-15 years ago we could not even imagine. (McKalin, 2016). Taking into account these considerations, it is Nowadays the world of Virtual Systems, Immersive Virtual possib ...
... This research is now encompassing more areas of society, better for social networking and video games is a certainty which about 10-15 years ago we could not even imagine. (McKalin, 2016). Taking into account these considerations, it is Nowadays the world of Virtual Systems, Immersive Virtual possib ...
BusinessMarketingCh18.2
... Shape refers to the physical appearance, or outline, of a display. Some of the shapes that display units may resemble include: ...
... Shape refers to the physical appearance, or outline, of a display. Some of the shapes that display units may resemble include: ...
display advertising by the numbers
... In this evaluation stage, it can be immensely helpful for marketers to promote educational content such as white papers, e-books, and webinars, which can help prospects increase their product knowledge and deepen their relationship with the company. ...
... In this evaluation stage, it can be immensely helpful for marketers to promote educational content such as white papers, e-books, and webinars, which can help prospects increase their product knowledge and deepen their relationship with the company. ...
A guide for newsrooms in the age of smart machines
... out insights and generating additional outputs are just a few of the mega-wins that have resulted from putting smart machines to work in the service of AP’s journalism since those first experiments a few years ago. And AP is not alone. Innovators throughout the news industry are collaborating with t ...
... out insights and generating additional outputs are just a few of the mega-wins that have resulted from putting smart machines to work in the service of AP’s journalism since those first experiments a few years ago. And AP is not alone. Innovators throughout the news industry are collaborating with t ...
The State of People-Based Marketing
... disadvantage. Overcoming these obstacles to obtain an omnichannel view of the consumer across offline and digital touchpoints is difficult, and will only become more complex as new technologies, such as wearables and chatbots, become mainstream. To better understand the current efforts and challenge ...
... disadvantage. Overcoming these obstacles to obtain an omnichannel view of the consumer across offline and digital touchpoints is difficult, and will only become more complex as new technologies, such as wearables and chatbots, become mainstream. To better understand the current efforts and challenge ...
Appnext releases the first Self-Serve Advertising Platform offering
... Appnext’s self-serve advertising solution provides app advertisers with scale, full transparency and direct control over cost-effective and laser targeted user acquisition. London, UK – November, 1st, 2014, The Appnext Self-Serve Advertising Platform is launching to provide a transparent marketplace ...
... Appnext’s self-serve advertising solution provides app advertisers with scale, full transparency and direct control over cost-effective and laser targeted user acquisition. London, UK – November, 1st, 2014, The Appnext Self-Serve Advertising Platform is launching to provide a transparent marketplace ...
Multimediasuunnittelu - Personal web pages for people of Metropolia
... • The user might get lost or not be able to find the information needed. • When having the network construction the application should have an index or a search field • Internet as a whole could be the best example of network structure. ...
... • The user might get lost or not be able to find the information needed. • When having the network construction the application should have an index or a search field • Internet as a whole could be the best example of network structure. ...
Intelligent Virtual Environments - A State-of-the
... part of an interactive environment, they can be manipulated by the user who can displace them to explore visually new configurations and design solutions. User interaction will change the nature of the data and disrupt some of the constraints. The new configuration created by the user should directl ...
... part of an interactive environment, they can be manipulated by the user who can displace them to explore visually new configurations and design solutions. User interaction will change the nature of the data and disrupt some of the constraints. The new configuration created by the user should directl ...
Augmented reality
Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality. By contrast, virtual reality replaces the real world with a simulated one. Augmentation is conventionally in real-time and in semantic context with environmental elements, such as sports scores on TV during a match. With the help of advanced AR technology (e.g. adding computer vision and object recognition) the information about the surrounding real world of the user becomes interactive and digitally manipulable. Artificial information about the environment and its objects can be overlaid on the real world.