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Waves & Oscillations Physics 42200 Spring 2014 Semester Lecture 39 – Review
... (a) Write the Mueller matrices for each component (b) Calculate the intensity of transmitted light if the incident light is unpolarized (c) Calculate the intensity of transmitted light if the incident light is left circular polarized (d) Is the system symmetric? That is, is the intensity of transmit ...
... (a) Write the Mueller matrices for each component (b) Calculate the intensity of transmitted light if the incident light is unpolarized (c) Calculate the intensity of transmitted light if the incident light is left circular polarized (d) Is the system symmetric? That is, is the intensity of transmit ...
Chapter 23
... • A real image is one in which light actually passes through the image point • Real images can be displayed on screens • A virtual image is one in which the light does not pass through the image point • The light appears to diverge from that point ...
... • A real image is one in which light actually passes through the image point • Real images can be displayed on screens • A virtual image is one in which the light does not pass through the image point • The light appears to diverge from that point ...
Isolated object invisibility cloak in the visible light
... S3 coincide with k0 and S0, respectively. Due to the symmetric pattern and the reciprocal principle, the ray will propagate through the remaining part of the cloak and appear at the background medium without any deviation. The hidden object is therefore invisible to this ray. Now let’s see what we ...
... S3 coincide with k0 and S0, respectively. Due to the symmetric pattern and the reciprocal principle, the ray will propagate through the remaining part of the cloak and appear at the background medium without any deviation. The hidden object is therefore invisible to this ray. Now let’s see what we ...
ECE 4362: Modern Optics for Engineers Credit / Contact hours: Course coordinator:
... Textbook(s) and/or other required material: Introduction to Optics, Frank L. Pedrotti, S.J., Leno S. Pedrotti, and Leno M. Pedrotti, Pearson-Prentice Hall, 3rd Ed., 2007, ISBN: 0-13149933-5 Catalog description: Modern concepts in optics related to engineering applications. Geometrical optics, matrix ...
... Textbook(s) and/or other required material: Introduction to Optics, Frank L. Pedrotti, S.J., Leno S. Pedrotti, and Leno M. Pedrotti, Pearson-Prentice Hall, 3rd Ed., 2007, ISBN: 0-13149933-5 Catalog description: Modern concepts in optics related to engineering applications. Geometrical optics, matrix ...
U17301 - 3B Scientific
... Reflection of light on one edge of glass prism E11b Reflection of light on two edges of glass prism E11c Reflection of light on two glass prisms E11d Reflection of light on two glass prisms E11e Reflection of light on two glass prisms E12 Reflection of light on air prisms E13a Light ray passing a co ...
... Reflection of light on one edge of glass prism E11b Reflection of light on two edges of glass prism E11c Reflection of light on two glass prisms E11d Reflection of light on two glass prisms E11e Reflection of light on two glass prisms E12 Reflection of light on air prisms E13a Light ray passing a co ...
Mirrors
... the mirror is called the principal axis or (optic axis) of the mirror. The point where the principal axis intersects the mirror is called the vertex of the mirror. The vertex is denoted by V. Since the coating can be either placed on the “inside” surface or “outside” surface there are two types of s ...
... the mirror is called the principal axis or (optic axis) of the mirror. The point where the principal axis intersects the mirror is called the vertex of the mirror. The vertex is denoted by V. Since the coating can be either placed on the “inside” surface or “outside” surface there are two types of s ...
Spherical Mirrors
... the mirror is called the principal axis or (optic axis) of the mirror. The point where the principal axis intersects the mirror is called the vertex of the mirror. The vertex is denoted by V. Since the coating can be either placed on the “inside” surface or “outside” surface there are two types of s ...
... the mirror is called the principal axis or (optic axis) of the mirror. The point where the principal axis intersects the mirror is called the vertex of the mirror. The vertex is denoted by V. Since the coating can be either placed on the “inside” surface or “outside” surface there are two types of s ...
LEVEL –A QESTIONS-OPTICS 1. Draw a ray diagram to show the
... this mean that a diver cannot see surrounding objects in their natural colours? (2m) 6. The covered print is not visible from any of the four sides of a glass cube placed on a book. Explain what happens by a simple diagram. (for air to glass, when i = 90 0 , r = 420) (2m) ...
... this mean that a diver cannot see surrounding objects in their natural colours? (2m) 6. The covered print is not visible from any of the four sides of a glass cube placed on a book. Explain what happens by a simple diagram. (for air to glass, when i = 90 0 , r = 420) (2m) ...
Chapter 33
... 3. The image distance is positive if the image is on the opposite side from the light entering the lens; otherwise it is negative. 4. The height of the image is positive if the image is upright and negative otherwise. Copyright © 2009 Pearson Education, Inc. ...
... 3. The image distance is positive if the image is on the opposite side from the light entering the lens; otherwise it is negative. 4. The height of the image is positive if the image is upright and negative otherwise. Copyright © 2009 Pearson Education, Inc. ...
Transparent mirrors: rays, waves and localization
... decreases linearly with N. The second is a wave picture, in which the multiple reflections are incorporated into amplitudes and the resulting intensity appropriately (that is, logarithmically) averaged over the phases. This leads to a transmittance that is simply the product of the transmittances of ...
... decreases linearly with N. The second is a wave picture, in which the multiple reflections are incorporated into amplitudes and the resulting intensity appropriately (that is, logarithmically) averaged over the phases. This leads to a transmittance that is simply the product of the transmittances of ...
5. Stable manipulation on the interface by negative force
... In the main text, the optical scattering force Fx exerted on the scatterer is discussed, while the motion and stability of the scatterer on the interface are out of the scope of the main text, since the motion of a sphere on a liquid-gas interface may be a complex hydrodynamic process. Here we brief ...
... In the main text, the optical scattering force Fx exerted on the scatterer is discussed, while the motion and stability of the scatterer on the interface are out of the scope of the main text, since the motion of a sphere on a liquid-gas interface may be a complex hydrodynamic process. Here we brief ...
SI - ECE@NUS
... In the main text, the optical scattering force Fx exerted on the scatterer is discussed, while the motion and stability of the scatterer on the interface are out of the scope of the main text, since the motion of a sphere on a liquid-gas interface may be a complex hydrodynamic process. Here we brief ...
... In the main text, the optical scattering force Fx exerted on the scatterer is discussed, while the motion and stability of the scatterer on the interface are out of the scope of the main text, since the motion of a sphere on a liquid-gas interface may be a complex hydrodynamic process. Here we brief ...
lecture23
... Plane mirrors produce images that are upright, virtual and of the same size as the object (and reversed front-to-back) *The – sign is needed because the image is behind the mirror. For general sign conventions see later. ...
... Plane mirrors produce images that are upright, virtual and of the same size as the object (and reversed front-to-back) *The – sign is needed because the image is behind the mirror. For general sign conventions see later. ...
Physics II - Magnetism
... Remember that the only way you see anything is for light rays to enter your eyes. When you look at a mirror, everything that you see in the mirror is being reflected off the surface of the mirror. Our eyes, primitive as they are, do not understand that light rays can be reflected. Our eye/brain syst ...
... Remember that the only way you see anything is for light rays to enter your eyes. When you look at a mirror, everything that you see in the mirror is being reflected off the surface of the mirror. Our eyes, primitive as they are, do not understand that light rays can be reflected. Our eye/brain syst ...
Virtual Spherical Lights for Many-Light Rendering of
... original many-light technique, instant radiosity [Keller 1997], connects all lights to all surface samples, using shadow maps for visibility. Several improvements have been published recently. Laine et al. [2007] propose incremental instant radiosity for animated sequences, where only a subset of sh ...
... original many-light technique, instant radiosity [Keller 1997], connects all lights to all surface samples, using shadow maps for visibility. Several improvements have been published recently. Laine et al. [2007] propose incremental instant radiosity for animated sequences, where only a subset of sh ...
N15_Geom_Optics - University of Arizona
... prisms, blue light bends more than red light. So the same effect must happen in lenses—where one assumes that ray paths are independent of color. The first picture below shows how lenses will have slightly different focal lengths for different colors. This effect is called “chromatic aberration” and ...
... prisms, blue light bends more than red light. So the same effect must happen in lenses—where one assumes that ray paths are independent of color. The first picture below shows how lenses will have slightly different focal lengths for different colors. This effect is called “chromatic aberration” and ...
PHYS-2020: General Physics II Course Lecture Notes Section XII Dr. Donald G. Luttermoser
... unison to magnify images. Example XII–2. A projection lens in a certain slide projector is a single thin lens. A slide 24.0 mm high is to be projected so that its image fills a screen 1.80 m high. The slide-to-screen distance is 3.00 m. (a) Determine the focal length of the projection lens. (b) How ...
... unison to magnify images. Example XII–2. A projection lens in a certain slide projector is a single thin lens. A slide 24.0 mm high is to be projected so that its image fills a screen 1.80 m high. The slide-to-screen distance is 3.00 m. (a) Determine the focal length of the projection lens. (b) How ...
Lenses form images by refracting light.
... Notice the distance between the penguin and the lens in the illustration on page 122. The distance is measured in terms of a focal length, which is the distance from the center of the lens to the lens’s focal point. The penguin is more than two focal lengths from the camera lens, which means the ima ...
... Notice the distance between the penguin and the lens in the illustration on page 122. The distance is measured in terms of a focal length, which is the distance from the center of the lens to the lens’s focal point. The penguin is more than two focal lengths from the camera lens, which means the ima ...
Conjugate Ratio:
... measure of lens aberrations and diffraction. All singlet lenses have significant amount of aberrations. ...
... measure of lens aberrations and diffraction. All singlet lenses have significant amount of aberrations. ...
Summary Notes- EM spectrum and Light
... SCN 4-16a I have carried out research into novel materials and can begin to explain the scientific basis of their properties and discuss the possible impacts they may have ...
... SCN 4-16a I have carried out research into novel materials and can begin to explain the scientific basis of their properties and discuss the possible impacts they may have ...
Lenses form images by refracting light.
... and refracts light only slightly. Denser materials, such as water and glass, refract light more. By measuring the speed of light in different materials and comparing this speed to the speed of light in a vacuum, scientists have been able to determine exactly how different materials refract light. Th ...
... and refracts light only slightly. Denser materials, such as water and glass, refract light more. By measuring the speed of light in different materials and comparing this speed to the speed of light in a vacuum, scientists have been able to determine exactly how different materials refract light. Th ...
Phys132 Lecture 5 - University of Connecticut
... an original from the image source at point I. Thus we can think of an arrangement S and I as a double-slit source separated by the distance between points S and I. An interference pattern for this experimental setting is really observed ….. ...
... an original from the image source at point I. Thus we can think of an arrangement S and I as a double-slit source separated by the distance between points S and I. An interference pattern for this experimental setting is really observed ….. ...
Polygon Rendering
... Simple rendering: – render opaque polygons first, generating colour (x,y) – for each semi-transparent polygon (with opacity a, render into another buffer as polygon (x,y) – and combine using: ( 1 - a ) * colour (x,y) + a * polygon (x,y) ...
... Simple rendering: – render opaque polygons first, generating colour (x,y) – for each semi-transparent polygon (with opacity a, render into another buffer as polygon (x,y) – and combine using: ( 1 - a ) * colour (x,y) + a * polygon (x,y) ...
Prism Design
... representing the reflecting surface, the real image and the solid-line rays would coincide exactly with the virtual image and the dashed-line rays. A diagram showing both the original prism (ABC) and the folded counterpart (ABC′) is called a “tunnel diagram” (see Fig. 6.2). The rays a-a′ and b-b′ re ...
... representing the reflecting surface, the real image and the solid-line rays would coincide exactly with the virtual image and the dashed-line rays. A diagram showing both the original prism (ABC) and the folded counterpart (ABC′) is called a “tunnel diagram” (see Fig. 6.2). The rays a-a′ and b-b′ re ...
Ray tracing (graphics)
![](https://commons.wikimedia.org/wiki/Special:FilePath/Recursive_raytrace_of_a_sphere.png?width=300)
In computer graphics, ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of its encounters with virtual objects. The technique is capable of producing a very high degree of visual realism, usually higher than that of typical scanline rendering methods, but at a greater computational cost. This makes ray tracing best suited for applications where the image can be rendered slowly ahead of time, such as in still images and film and television visual effects, and more poorly suited for real-time applications like video games where speed is critical. Ray tracing is capable of simulating a wide variety of optical effects, such as reflection and refraction, scattering, and dispersion phenomena (such as chromatic aberration).