Imitating human playing styles in Super Mario Bros
... Another reason for having AI that can play in a human-like manner is that it can help demonstrate how to play the game — either in general or a particular level. For example, Nintendo’s recent New Super Mario Bros Wii has a feature called Super Guide that can show a player which gets stuck on a leve ...
... Another reason for having AI that can play in a human-like manner is that it can help demonstrate how to play the game — either in general or a particular level. For example, Nintendo’s recent New Super Mario Bros Wii has a feature called Super Guide that can show a player which gets stuck on a leve ...
Moral Decision Making Frameworks for Artificial Intelligence
... to maximize her own monetary payoff, then game theory would prescribe that the second player give nothing back regardless of how much he receives, and consequently that the first player give nothing.3 However, this is not the behavior observed in experiments with human subjects. Games that elicit hu ...
... to maximize her own monetary payoff, then game theory would prescribe that the second player give nothing back regardless of how much he receives, and consequently that the first player give nothing.3 However, this is not the behavior observed in experiments with human subjects. Games that elicit hu ...
8. In the Tic Tac Toe program designed in this Chapter - UTK-EECS
... try and be deceptive in giving their answers. Turing argues that a computer should be considered intelligent if it could be made to play the role of either player in the game without giving itself away. This test of intelligence has come to be called the Turing Test and has generated much activity i ...
... try and be deceptive in giving their answers. Turing argues that a computer should be considered intelligent if it could be made to play the role of either player in the game without giving itself away. This test of intelligence has come to be called the Turing Test and has generated much activity i ...
Believable and Effective AI Agents in Virtual Worlds: Current state
... “pills” located on the level, avoiding computer-controlled ghosts. It is not hard to program “optimal ghosts” that easily capture the protagonist; however, a player will be doomed to defeat in such a game, making the whole game project unejoyable and thus unsuccessful. The same problem arises in che ...
... “pills” located on the level, avoiding computer-controlled ghosts. It is not hard to program “optimal ghosts” that easily capture the protagonist; however, a player will be doomed to defeat in such a game, making the whole game project unejoyable and thus unsuccessful. The same problem arises in che ...
Project specification
... possible sudoku puzzle are in the order of 6*10^21 and if only unique solutions are considered (considering relabelling, reflections, rotations etc), there are approximately 5*10^9 solutions. Since the problem that will be studied is an unfinished sudoku puzzle with a unique solution it is more intr ...
... possible sudoku puzzle are in the order of 6*10^21 and if only unique solutions are considered (considering relabelling, reflections, rotations etc), there are approximately 5*10^9 solutions. Since the problem that will be studied is an unfinished sudoku puzzle with a unique solution it is more intr ...
Physics Simulation Games
... difference is that for Game AI, all physical parameters and the complete information of the game world are known to the AI. What is unknown is the behavior of the human player who could be an opponent or a partner, or who could be ignored, depending on the game. In this chapter, the AI knows only as ...
... difference is that for Game AI, all physical parameters and the complete information of the game world are known to the AI. What is unknown is the behavior of the human player who could be an opponent or a partner, or who could be ignored, depending on the game. In this chapter, the AI knows only as ...
full text pdf
... had. The design of such systems would seem to mimic, after a limited fashion, the method of operation of the human cognitive process, and makes (more) possible some of the concepts introduced by Marvin Minsky in his concept of the “Society of Mind” (Minsky, 1988). We do not presume to suggest that a ...
... had. The design of such systems would seem to mimic, after a limited fashion, the method of operation of the human cognitive process, and makes (more) possible some of the concepts introduced by Marvin Minsky in his concept of the “Society of Mind” (Minsky, 1988). We do not presume to suggest that a ...
A Play on Words: Using Cognitive Computing as a
... had. The design of such systems would seem to mimic, after a limited fashion, the method of operation of the human cognitive process, and makes (more) possible some of the concepts introduced by Marvin Minsky in his concept of the “Society of Mind” (Minsky, 1988). We do not presume to suggest that a ...
... had. The design of such systems would seem to mimic, after a limited fashion, the method of operation of the human cognitive process, and makes (more) possible some of the concepts introduced by Marvin Minsky in his concept of the “Society of Mind” (Minsky, 1988). We do not presume to suggest that a ...
Adapting to Human Game Play - Computer Science and Software
... way of learning has clear benefits. The problem lies in finding a way to provide the individualistic training for each student. Currently this lies in providing a level rating (e.g. easy, normal, and hard) that the player can choose. This has difficulties however, as the classification of student le ...
... way of learning has clear benefits. The problem lies in finding a way to provide the individualistic training for each student. Currently this lies in providing a level rating (e.g. easy, normal, and hard) that the player can choose. This has difficulties however, as the classification of student le ...
project 4 draft 1
... old child” (“Artificial intelligence”). This lack of common sense that is natural to humans represents one of the many road blocks that we will have to work around if we want to one day see an artificial intelligence. A common idea for an artificial intelligence is a human like one. Something with a ...
... old child” (“Artificial intelligence”). This lack of common sense that is natural to humans represents one of the many road blocks that we will have to work around if we want to one day see an artificial intelligence. A common idea for an artificial intelligence is a human like one. Something with a ...
AI Characters and Directors for Interactive Computer Games
... The story is defined by challenges and conflicts that arise from interactions with the other (synthetic) characters that populate the world. In order to ensure that the player’s experience is a coherent story, we do not want to rely on arbitrary interactions that may or may not arise between the pla ...
... The story is defined by challenges and conflicts that arise from interactions with the other (synthetic) characters that populate the world. In order to ensure that the player’s experience is a coherent story, we do not want to rely on arbitrary interactions that may or may not arise between the pla ...
Reports of the 2012 AIIDE Workshops
... heterogeneous topics pursued within this area, but also by the diverse methods and views of how human computation and digital entertainment complement each other. In some cases games were used as a motivational tool to engage users to perform boring tasks in lieu of direct monetary payment. In other ...
... heterogeneous topics pursued within this area, but also by the diverse methods and views of how human computation and digital entertainment complement each other. In some cases games were used as a motivational tool to engage users to perform boring tasks in lieu of direct monetary payment. In other ...
Product Deck
... John couldn’t find any application which notifies him only about cricket and football. John wants to be notified only in his free time. John don’t have enough space in his mobile to install one more application. ...
... John couldn’t find any application which notifies him only about cricket and football. John wants to be notified only in his free time. John don’t have enough space in his mobile to install one more application. ...
Solving two-person zero-sum repeated games of incomplete
... agents. On the contrary, equipping agents with these algorithms would enable them to use strategies that are determined by a game-theoretic analysis. In many games— including all finite two-person zero-sum games—such strategies are optimal for the agent regardless of the opponents’ actions. Most wor ...
... agents. On the contrary, equipping agents with these algorithms would enable them to use strategies that are determined by a game-theoretic analysis. In many games— including all finite two-person zero-sum games—such strategies are optimal for the agent regardless of the opponents’ actions. Most wor ...
Clue Deduction: Professor Plum Teaches Logic
... Until now, no effort was made (programmatically or on paper) to delete unnecessary clauses from the knowledge base. After completion of the project, we describe three simple types of unnecessary clauses that are often eliminated in the preprocessing stage of a reasoning engine: equivalent clauses, s ...
... Until now, no effort was made (programmatically or on paper) to delete unnecessary clauses from the knowledge base. After completion of the project, we describe three simple types of unnecessary clauses that are often eliminated in the preprocessing stage of a reasoning engine: equivalent clauses, s ...
finite state machine (FSM) - School of Science and Technology
... • finely tuning the level of "artificial stupidity", it is possible to create computer controlled plays that allow the player to win, but do so "without looking unintelligent".[ • Artificial Stupidity program would be able to make all the worst cases regarding a given situation ...
... • finely tuning the level of "artificial stupidity", it is possible to create computer controlled plays that allow the player to win, but do so "without looking unintelligent".[ • Artificial Stupidity program would be able to make all the worst cases regarding a given situation ...
Quagents: A Game Platform for Intelligent Agents Chris Brown
... as communications degrade. Each robot is made responsible for a subset of the team’s work, but while pursuing their goals, the robots attempt to trade goals with others that are more capable, thereby improving team performance. As communications degrade trading becomes less frequent, but every goal ...
... as communications degrade. Each robot is made responsible for a subset of the team’s work, but while pursuing their goals, the robots attempt to trade goals with others that are more capable, thereby improving team performance. As communications degrade trading becomes less frequent, but every goal ...
Intelligent Systems - Ubiquitous Computing Lab
... A.L.I.C.E. brain is a kind of “Chinese Room Operator’s Manual.” ...
... A.L.I.C.E. brain is a kind of “Chinese Room Operator’s Manual.” ...
Speculations on Human-Android Interaction in the Near
... 1992?”). A Turing test built on angry attack would achieve vastly swifter results, as would nearly any highly arousing emotional content, the reason being that the AI needed to grasp the complexity of human emotion is perhaps the highest of all AI hurdles. If Turing-anger turns out to be an effectiv ...
... 1992?”). A Turing test built on angry attack would achieve vastly swifter results, as would nearly any highly arousing emotional content, the reason being that the AI needed to grasp the complexity of human emotion is perhaps the highest of all AI hurdles. If Turing-anger turns out to be an effectiv ...
Lecture 1
... There is no tenta for the course! There is a final paper. – Design and analysis of some type of digital based entertainment that uses some type of AI technology to enhance the participants experience. ...
... There is no tenta for the course! There is a final paper. – Design and analysis of some type of digital based entertainment that uses some type of AI technology to enhance the participants experience. ...
Outstanding Achievement @ IEEE Computational Intelligence
... programs MoGo and Many Faces of Go even won against human (6D) in 13 13 Go with handicap 2 [6, 8]. From the games results at the competition, we know that the computer Go programs won 9 out of the total 22 games. The average performance of the computer Go programs is fast approaching to the profe ...
... programs MoGo and Many Faces of Go even won against human (6D) in 13 13 Go with handicap 2 [6, 8]. From the games results at the competition, we know that the computer Go programs won 9 out of the total 22 games. The average performance of the computer Go programs is fast approaching to the profe ...
2180703
... GUJARAT TECHNOLOGICAL UNIVERSITY COMPUTER ENGINEERING/INFORMATION TECHNOLOGY ARTIFICIAL INTELLIGENCE SUBJECT CODE: 2180703 SEMESTER: 8 Type of course: Regular Prerequisite: Data Structures, Mathematics Rationale: With the usage of Internet and World Wide Web increasing day by day, the field of AI an ...
... GUJARAT TECHNOLOGICAL UNIVERSITY COMPUTER ENGINEERING/INFORMATION TECHNOLOGY ARTIFICIAL INTELLIGENCE SUBJECT CODE: 2180703 SEMESTER: 8 Type of course: Regular Prerequisite: Data Structures, Mathematics Rationale: With the usage of Internet and World Wide Web increasing day by day, the field of AI an ...
The Relevance of Intent to Human-Android Strategic Interaction and
... desired or undesired result [18-20]. Yet early philosophers tended to view every mental state possessing the feature of intentionality [41]. For example, the word ‘intent’ or ‘intention’ tends to be synonymous with other nouns such as plan, purpose, objective, aim, target, etc. [24]. Each of these m ...
... desired or undesired result [18-20]. Yet early philosophers tended to view every mental state possessing the feature of intentionality [41]. For example, the word ‘intent’ or ‘intention’ tends to be synonymous with other nouns such as plan, purpose, objective, aim, target, etc. [24]. Each of these m ...
The Alpha-Beta Procedure The Alpha-Beta Procedure
... • assesses a game configuration accurately and • can be computed efficiently. ...
... • assesses a game configuration accurately and • can be computed efficiently. ...
Dynamic Inertia Weight Particle Swarm Optimization for Solving
... left blank (white) and which will be colored (black), based on the numbers at the side of the grid. The resulting pattern of colored or left blank squares makes up a hidden picture, which is the solution to the puzzle. The resulting picture must obey all the following three conditions: ...
... left blank (white) and which will be colored (black), based on the numbers at the side of the grid. The resulting pattern of colored or left blank squares makes up a hidden picture, which is the solution to the puzzle. The resulting picture must obey all the following three conditions: ...