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Tilburg University Non-Cooperative Games van
Tilburg University Non-Cooperative Games van

... The literature has debated whether the details of the extensive form are indeed irrelevant (see Section 3).Table 1 gives the strategic form of the game from Figure 1: the rows are the strategies of ܲଵ , the columns the strategies of ܲଶ ǡand in each cell, the first number is the payoff (i.e. the uti ...
Introduction to Game Theory: Static Games
Introduction to Game Theory: Static Games

... transformation) of any one of the payoffs does not introduce new Nash equilibria or remove existing ones. In practice, this means that there should be no equalities between payoffs that are compared to determine a Nash equilibrium. ...
Monopolistic competition - will get through comparison
Monopolistic competition - will get through comparison

A Logic of Knowledge and Strategies with Imperfect Information
A Logic of Knowledge and Strategies with Imperfect Information

... In this paper we advance the state-of-the-art in Epistemic Strategy Logic by exploring the theoretical properties of ESL in contexts of imperfect information. Specifically, we analyse and compare the expressive power of ESL as a specification language for games, both of perfect and imperfect informa ...
Game Theory Problem Set 4 Solutions
Game Theory Problem Set 4 Solutions

1 Mixed strategies in 2 ! 2 games 2 Maximin Strategies in zero sum
1 Mixed strategies in 2 ! 2 games 2 Maximin Strategies in zero sum

... points in the other region the column player would prefer to play b rather than a. To identify the regions, we take a vertex of the triangle which is not on the indi¤erence line and determine to which of the two regions it belongs. For instance, the vertex (0; 0) is not on the indi¤erence line and c ...
12
12

... Given n players, each player i has a set of actions Si . Cost function for each player i is defined as follows: ci : S → R Nash-Equilibrium is a state when none of the players can increase his utility by a one-sided deviation, if all others remain in their previous choice. Let’s assume that we have ...


... Riley, and especially Shmuel Zamir, who suggested that our results would extend to games with moral hazard. The National Science Foundation grants SES 87-08616, SES 86-09697, SES 85-09484, the Sloan Foundation, and the UCLA ...
The Complexity of Nash Equilibria in Simple - RWTH
The Complexity of Nash Equilibria in Simple - RWTH

... Stochastic games have been successfully applied in the verification and synthesis of reactive systems under the influence of random events. Such a system is usually modelled as a game between the system and its environment, where the environment’s objective is the complement of the system’s objectiv ...
Extensive Games with Imperfect Information
Extensive Games with Imperfect Information

Evolutionary game theory
Evolutionary game theory

... evolve, however, since in such a population an individual playing Hawk would gain an advantage. The ‘tragedy of the commons’ also illustrates this point; if there is some common good that all individuals can share there is always selection pressure to take more than a fair share, often resulting in ...
Chapter 17
Chapter 17

... The Economics of Cooperation Within the area of economic study known as game theory, the prisoners’ dilemma is a particular “game” between two captured prisoners that illustrates why cooperation is difficult to maintain even when it is mutually beneficial. The game applies to oligopoly because oligo ...
The Distribution of Optimal Strategies in Symmetric Zero-sum
The Distribution of Optimal Strategies in Symmetric Zero-sum

Dominant strategies Definition
Dominant strategies Definition

Document
Document

... Understand the basics of game theory: a mathematical technique to study choice under conditions of strategic interaction.  Describe the prisoner’s dilemma and its applicability to oligopoly theory as well as many other situations.  Explore how the outcome in the case of a prisoner’s dilemma differ ...
Rational Cooperation in the Finitely Repeated Prisoners` Dilemma
Rational Cooperation in the Finitely Repeated Prisoners` Dilemma

... of the current stage, while the choice at this stage cannot affect the outcome in stage 1. Thus finking will again be adopted by both players. And so on, for any finite N.’ This outcome is clearly and dramatically inefficient. This uniqueness result is disturbing in light of experiments with this ga ...
10 Dynamic Games of Incomple Information
10 Dynamic Games of Incomple Information

... describing the setup this way is that it is a natural way of generating the payo¤s). Then the professor draws a single card from a deck consisting of an equal number of queens and kings. Only the professor draws a card. After observing the card, the professor may either “bet” or “fold”. If the profe ...
Evolution and Game Theory - DARP
Evolution and Game Theory - DARP

Game Theory
Game Theory

On Nash Equilibrium of the Abstract Economy or Generalized
On Nash Equilibrium of the Abstract Economy or Generalized

... The definitions of an abstract economy and an equilibrium coincide with the standard ones and for further information of this topic, the reader is referred to Shafer-Sonnenschein[1]. In 1950, J. Nash proves the existence of equilibrium for games where the player’s preferences are representable by co ...
Chapter 11
Chapter 11

... to Operating Excellence ...
On Equilibrium in Pure Strategies in Games with Many Players∗
On Equilibrium in Pure Strategies in Games with Many Players∗

... chooses to go to a particular club may depend on the gender and composition of the membership and how attractive one finds a particular economics department may depend on the numbers of faculty engaged in various areas of research. We assume, in this paper, that the space of crowding attributes is ...
pdf
pdf

... (see Appendix B for a formalization of this statement). Without the CPA, this is no longer the case: as is well known, in the normal-form version of the centipede game [Rosenthal 1982], all pure strategies are rationalizable, and can thus be played in a world where CBR holds; in contrast, CCBR impli ...
Continuous and Discontinuous Games
Continuous and Discontinuous Games

Document
Document

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Prisoner's dilemma

The prisoner's dilemma is a standard example of a game analyzed in game theory that shows why two completely ""rational"" individuals might not cooperate, even if it appears that it is in their best interests to do so. It was originally framed by Merrill Flood and Melvin Dresher working at RAND in 1950. Albert W. Tucker formalized the game with prison sentence rewards and named it, ""prisoner's dilemma"" (Poundstone, 1992), presenting it as follows:Two members of a criminal gang are arrested and imprisoned. Each prisoner is in solitary confinement with no means of communicating with the other. The prosecutors lack sufficient evidence to convict the pair on the principal charge. They hope to get both sentenced to a year in prison on a lesser charge. Simultaneously, the prosecutors offer each prisoner a bargain. Each prisoner is given the opportunity either to: betray the other by testifying that the other committed the crime, or to cooperate with the other by remaining silent. The offer is: If A and B each betray the other, each of them serves 2 years in prison If A betrays B but B remains silent, A will be set free and B will serve 3 years in prison (and vice versa) If A and B both remain silent, both of them will only serve 1 year in prison (on the lesser charge)It is implied that the prisoners will have no opportunity to reward or punish their partner other than the prison sentences they get, and that their decision will not affect their reputation in the future. Because betraying a partner offers a greater reward than cooperating with him, all purely rational self-interested prisoners would betray the other, and so the only possible outcome for two purely rational prisoners is for them to betray each other. The interesting part of this result is that pursuing individual reward logically leads both of the prisoners to betray, when they would get a better reward if they both kept silent. In reality, humans display a systematic bias towards cooperative behavior in this and similar games, much more so than predicted by simple models of ""rational"" self-interested action. A model based on a different kind of rationality, where people forecast how the game would be played if they formed coalitions and then they maximize their forecasts, has been shown to make better predictions of the rate of cooperation in this and similar games given only the payoffs of the game.An extended ""iterated"" version of the game also exists, where the classic game is played repeatedly between the same prisoners, and consequently, both prisoners continuously have an opportunity to penalize the other for previous decisions. If the number of times the game will be played is known to the players, then (by backward induction) two classically rational players will betray each other repeatedly, for the same reasons as the single shot variant. In an infinite or unknown length game there is no fixed optimum strategy, and Prisoner's Dilemma tournaments have been held to compete and test algorithms.The prisoner's dilemma game can be used as a model for many real world situations involving cooperative behaviour. In casual usage, the label ""prisoner's dilemma"" may be applied to situations not strictly matching the formal criteria of the classic or iterative games: for instance, those in which two entities could gain important benefits from cooperating or suffer from the failure to do so, but find it merely difficult or expensive, not necessarily impossible, to coordinate their activities to achieve cooperation.
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