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Rational decisions in non-probabilistic setting
Rational decisions in non-probabilistic setting

... More knowledge yields a higher known payoff but not necessarily a higher actual payoff. So nothing but the truth can be misleading. ...
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Game Theory and The Prisoner`s Dilemma

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... such an agreement? Assume that the game is finite. Answer: If the firms could sign a binding agreement enforced by a third party, we would expect them to choose the outcome under which each firm chose “LOW”. However, there would then be an incentive for either party to break the agreement (cheat). T ...
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sumL14 - CIS @ Temple University

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simultaneous - move games

... Constant-sum game A 2-player game is constant-sum if in each entry of the game table, the agents' payoffs add up to the same constant. Competitive game A 2-player game is competitive if Player 1’s ranking of the strategy profiles is the opposite of Player 2’s ranking. Every zero-sum game is a consta ...
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... • Oligopolistic markets are socially inefficient since P > MC. The result under oligopoly will fall somewhere between the competitive and monopoly outcomes. • Game theory helps determine when cooperation among oligopolists is most likely. – In many cases, cooperation fails to materialize because dec ...
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Pure-strategy Nash equilibrium

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PPT - CIS @ UPenn - University of Pennsylvania

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cs2005gametheory - University of Exeter

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... more cooperative arrangements among states. Interdependence is reflected in the cross-border trade of goods, advanced communication, the exchange of ideas, and the travel of people. Reciprocity: Institutionalists argue that states can learn to cooperate with one another by using strategies of recipr ...
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Prisoner's dilemma

The prisoner's dilemma is a standard example of a game analyzed in game theory that shows why two completely ""rational"" individuals might not cooperate, even if it appears that it is in their best interests to do so. It was originally framed by Merrill Flood and Melvin Dresher working at RAND in 1950. Albert W. Tucker formalized the game with prison sentence rewards and named it, ""prisoner's dilemma"" (Poundstone, 1992), presenting it as follows:Two members of a criminal gang are arrested and imprisoned. Each prisoner is in solitary confinement with no means of communicating with the other. The prosecutors lack sufficient evidence to convict the pair on the principal charge. They hope to get both sentenced to a year in prison on a lesser charge. Simultaneously, the prosecutors offer each prisoner a bargain. Each prisoner is given the opportunity either to: betray the other by testifying that the other committed the crime, or to cooperate with the other by remaining silent. The offer is: If A and B each betray the other, each of them serves 2 years in prison If A betrays B but B remains silent, A will be set free and B will serve 3 years in prison (and vice versa) If A and B both remain silent, both of them will only serve 1 year in prison (on the lesser charge)It is implied that the prisoners will have no opportunity to reward or punish their partner other than the prison sentences they get, and that their decision will not affect their reputation in the future. Because betraying a partner offers a greater reward than cooperating with him, all purely rational self-interested prisoners would betray the other, and so the only possible outcome for two purely rational prisoners is for them to betray each other. The interesting part of this result is that pursuing individual reward logically leads both of the prisoners to betray, when they would get a better reward if they both kept silent. In reality, humans display a systematic bias towards cooperative behavior in this and similar games, much more so than predicted by simple models of ""rational"" self-interested action. A model based on a different kind of rationality, where people forecast how the game would be played if they formed coalitions and then they maximize their forecasts, has been shown to make better predictions of the rate of cooperation in this and similar games given only the payoffs of the game.An extended ""iterated"" version of the game also exists, where the classic game is played repeatedly between the same prisoners, and consequently, both prisoners continuously have an opportunity to penalize the other for previous decisions. If the number of times the game will be played is known to the players, then (by backward induction) two classically rational players will betray each other repeatedly, for the same reasons as the single shot variant. In an infinite or unknown length game there is no fixed optimum strategy, and Prisoner's Dilemma tournaments have been held to compete and test algorithms.The prisoner's dilemma game can be used as a model for many real world situations involving cooperative behaviour. In casual usage, the label ""prisoner's dilemma"" may be applied to situations not strictly matching the formal criteria of the classic or iterative games: for instance, those in which two entities could gain important benefits from cooperating or suffer from the failure to do so, but find it merely difficult or expensive, not necessarily impossible, to coordinate their activities to achieve cooperation.
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