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GAME THEORY A game represents a competitive or
GAME THEORY A game represents a competitive or

... Player I, by playing his first (pure) strategy guarantees a gain of at least 2 = Min {8, 2, 9, 5}. Similarly the second strategy guarantees at least 5 = Min {6, 5, 7, 8}, and the third, −4 = Min {7, 3, −4, 7}. Thus the “row minimum” is the value guaranteed I for each pure strategy. Player I, if he s ...
MAB Paper2 EvolutionaryGameTheory
MAB Paper2 EvolutionaryGameTheory

... Prisoner’s Dilemma, a concept that is often seen both in real-life scenarios and in natural selection. Prisoner’s dilemma is a method of decision making through which players act in their own best interest and end up worse off than if they had collaborated. More specifically, “the typical prisoner's ...
Cooperation in multi-player minimal social situations: An
Cooperation in multi-player minimal social situations: An

... in which all players choose 1 or all choose 0. If n is odd, then joint cooperation occurs only if all players make the same initial choice. If k is the highest power of 2 that divides n evenly, then the number of cooperative configurations is 2k. Once the choices of k players are specified, the rest ...
PROBLEM SET 1 ANSWERS 1.1. Nash and Iterated Dominance
PROBLEM SET 1 ANSWERS 1.1. Nash and Iterated Dominance

... Here is another way to see the answer. Suppose 10,000 tests are done. Of these, an average of 500 people have cancer. Of these, 98% test positive on average| 490 people. Of the 9,500 cancer-free people, 2% test positive on average|190 people. Thus there are 680 positive tests, of which 490 are true ...
Static Games
Static Games

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Question 5 The figure shows the payoff matrix for two producers of

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sustaining networks - IESE Business School
sustaining networks - IESE Business School

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presentation source

... Game theory • Economic vs evolutionary game theory – Economic games are zero-sum, i.e. increasing the payoff to one player decreases the payoff to others. Evolutionary games need not be zero-sum. – Economic games use money as currency, evolutionary games use fitness. ...
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... Prisoner A goes free Prisoner B serves ten years ...
Intelligence, Patience, and Cooperation: An Experimental Study
Intelligence, Patience, and Cooperation: An Experimental Study

... One of the great questions in social science is “What causes trust and trustworthiness?” In modern economic research, most attempts to answer this question have focused on institutions, rules, rewards, and punishments. But there have been exceptions: Most famously, Axelrod, in The Evolution of Coop ...
Intelligent Autonomous Agents
Intelligent Autonomous Agents

... •  Individual rationality: Participating in the negotiation (or individual deal) is no worse than not participating •  Stability: No agents can increase their utility by changing their strategies •  Symmetry: No agent should be inherently preferred, e.g. dictator ...
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section on zero-sum Game Theory from Strang`s textbook
section on zero-sum Game Theory from Strang`s textbook

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7 repeated games.pptx

... »  Retaliate only if the other agent defects twice in a row •  Can tolerate isolated instances of defections, but susceptible to exploitation of its generosity •  Beaten by the TESTER strategy I described earlier ...
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...  In the Cournot example, firm 1 only cares about firm 2’s type because it affects his action  In some games, one player’s type can directly enter into another player’s payoff function ...
Game theory - Carnegie Mellon School of Computer Science
Game theory - Carnegie Mellon School of Computer Science

Lecture 2 (portion) 1 Two Player Games
Lecture 2 (portion) 1 Two Player Games

... round the row player plays scissors and wins over paper played by the column player. The column player plays rock to win over scissors played by the row players. This process continues, each player changing strategy on losing. In fact, the row player wishes to win or not lose, and thus tries to play ...
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SI exam review 3 ANSWER KEY

... 8. In a simultaneous game, both players pick a strategy without knowing what the other player is choosing, as in rock-paper-scissors. In a sequential game, players take turns choosing strategies/making moves, as in checkers or chess. 9. A Nash Equilibrium is an outcome where neither player has an in ...
Stringent Criteria for Rational Strategic Behavior
Stringent Criteria for Rational Strategic Behavior

Economics 203: Section 5
Economics 203: Section 5

... that ui (σi∗ , σ−i ) ≥ ui (σi , σ−i ) for all σi ∈ Σi and all i ∈ I. Formally, we are modeling the decision process as follows: The agents pick a strategy that determines what they will do for each possible type they could draw. Then types are drawn by nature and the corresponding strategies execute ...
Game Theory and Natural Language
Game Theory and Natural Language

... ü  A set of pure strategy profiles: S = S1 × S2 × … × Sn where each Si = {1, 2, …, mi} is the (finite) set of pure strategies (actions) available to the player i n, π(s) = (π (s),…,π (s)), where π (s) (i=1…n) ü  A payoff function: π : S ...
Oligopoly
Oligopoly

... Figure 12.3 U.S. 2003 Advertising-toSales Ratio for Selected Products and ...
Oligoplies and Game Theory
Oligoplies and Game Theory

... eventually leading to a price war. Therefore, the best option for the oligopolist is to produce at point E which is the equilibrium point ...
Lecture_06.4 Oligoplies and Game Theory
Lecture_06.4 Oligoplies and Game Theory

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Prisoner's dilemma

The prisoner's dilemma is a standard example of a game analyzed in game theory that shows why two completely ""rational"" individuals might not cooperate, even if it appears that it is in their best interests to do so. It was originally framed by Merrill Flood and Melvin Dresher working at RAND in 1950. Albert W. Tucker formalized the game with prison sentence rewards and named it, ""prisoner's dilemma"" (Poundstone, 1992), presenting it as follows:Two members of a criminal gang are arrested and imprisoned. Each prisoner is in solitary confinement with no means of communicating with the other. The prosecutors lack sufficient evidence to convict the pair on the principal charge. They hope to get both sentenced to a year in prison on a lesser charge. Simultaneously, the prosecutors offer each prisoner a bargain. Each prisoner is given the opportunity either to: betray the other by testifying that the other committed the crime, or to cooperate with the other by remaining silent. The offer is: If A and B each betray the other, each of them serves 2 years in prison If A betrays B but B remains silent, A will be set free and B will serve 3 years in prison (and vice versa) If A and B both remain silent, both of them will only serve 1 year in prison (on the lesser charge)It is implied that the prisoners will have no opportunity to reward or punish their partner other than the prison sentences they get, and that their decision will not affect their reputation in the future. Because betraying a partner offers a greater reward than cooperating with him, all purely rational self-interested prisoners would betray the other, and so the only possible outcome for two purely rational prisoners is for them to betray each other. The interesting part of this result is that pursuing individual reward logically leads both of the prisoners to betray, when they would get a better reward if they both kept silent. In reality, humans display a systematic bias towards cooperative behavior in this and similar games, much more so than predicted by simple models of ""rational"" self-interested action. A model based on a different kind of rationality, where people forecast how the game would be played if they formed coalitions and then they maximize their forecasts, has been shown to make better predictions of the rate of cooperation in this and similar games given only the payoffs of the game.An extended ""iterated"" version of the game also exists, where the classic game is played repeatedly between the same prisoners, and consequently, both prisoners continuously have an opportunity to penalize the other for previous decisions. If the number of times the game will be played is known to the players, then (by backward induction) two classically rational players will betray each other repeatedly, for the same reasons as the single shot variant. In an infinite or unknown length game there is no fixed optimum strategy, and Prisoner's Dilemma tournaments have been held to compete and test algorithms.The prisoner's dilemma game can be used as a model for many real world situations involving cooperative behaviour. In casual usage, the label ""prisoner's dilemma"" may be applied to situations not strictly matching the formal criteria of the classic or iterative games: for instance, those in which two entities could gain important benefits from cooperating or suffer from the failure to do so, but find it merely difficult or expensive, not necessarily impossible, to coordinate their activities to achieve cooperation.
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