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doxygen
doxygen

... //---------------------------------------------------------------------/** \brief Given a buffered image, this ctor reads the image data, stores * the raw pixel data in an array, and creates a displayable version of * the image. Note that this ctor is protected. The user should only * use ImageData. ...
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[PDF]

... There are two major approaches used for object-oriented model based code generation, namely structural and behavioral. The structural approach is based on using models of object structure (static relationships). It generates code frames (such as class interface specifications) from models of static ...
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chapter2_5-outputformat2

... The output of a printf statement is right-justified by default. To force the output to be left-justified, negative column ...
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An Introduction to Control Structures

... • The next step after reading a line of input is to parse it, or break it into separate tokens • A token usually consists of a sequence of characters that does not include a space, ...
Chapter 10 Getting Started with Graphics Programming
Chapter 10 Getting Started with Graphics Programming

... from its superclass to create an instance. If an anonymous inner class implements an interface, the constructor is Object(). An anonymous inner class is compiled into a class named OuterClassName$n.class. For example, if the outer class Test has two anonymous inner classes, these two classes are com ...
Chapter 10 Getting Started with Graphics Programming
Chapter 10 Getting Started with Graphics Programming

... from its superclass to create an instance. If an anonymous inner class implements an interface, the constructor is Object(). An anonymous inner class is compiled into a class named OuterClassName$n.class. For example, if the outer class Test has two anonymous inner classes, these two classes are com ...
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... A class definition looks like this: class Point: pass Class definitions can appear anywhere in a program, but they are usually near the beginning (after the import statements). The syntax rules for a class definition are the same as for other compound statements (see Section 4.4). This definition cr ...
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... an extremely important language in the computer science community and software industry. The key problem with using C++ at the introductory level is that C++ can be used without OOP at all. In a world where students need to be thinking about OOP from the beginning, C++ can be problematic. Java, on t ...
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Functional Programming, Parametricity, Types

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FinalRevision File - Dr. Manal Helal Moodle Site

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... • unrestrictive – gives freedom of choice Scala makes me a happier programmer! Warning: Scala is the gateway drug to Haskell ...
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cse142-19-Exceptions - University of Washington

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... This command combines two steps, which can be done separately: compile: g++ -c area.cpp creates the object file area.o, link: g++ -o area area.o combines area.o with system libraries to create the program area. If you use Dev-C++ or Eclipse (or another IDE), these steps will be carried out through m ...
slides - University of Toronto
slides - University of Toronto

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ppt
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COS 217:  Introduction to Programming Systems Goals for Today’s Class
COS 217: Introduction to Programming Systems Goals for Today’s Class

... access to many machine-level features that would otherwise require the use of assembly language.” • “C is quirky, flawed, and an enormous success. While accidents of history surely helped, it evidently satisfied a need for a system ...
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Name mangling

In compiler construction, name mangling (also called name decoration) is a technique used to solve various problems caused by the need to resolve unique names for programming entities in many modern programming languages.It provides a way of encoding additional information in the name of a function, structure, class or another datatype in order to pass more semantic information from the compilers to linkers.The need arises where the language allows different entities to be named with the same identifier as long as they occupy a different namespace (where a namespace is typically defined by a module, class, or explicit namespace directive) or have different signatures (such as function overloading).Any object code produced by compilers is usually linked with other pieces of object code (produced by the same or another compiler) by a type of program called a linker. The linker needs a great deal of information on each program entity. For example, to correctly link a function it needs its name, the number of arguments and their types, and so on.
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