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Class 3.2 Assembler. Compiler. Interpreter
Class 3.2 Assembler. Compiler. Interpreter

...  The primary reason to program in assembly language, as opposed to an available high-level language, is that the speed or size of a program is critically important.  A hybrid approach, in which most of a program is written in a highlevel language and time-critical sections are written in assembly ...
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... *Q9. What's the difference between constructors and other methods? A. Constructors must have the same name as the class and can not return a value. They are only called once while regular methods could be called many times. *Q10. Can you call one constructor from another if a class has multiple cons ...
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... 5. Comparing Strings: == vs. equals method; other String methods: charAt, compareTo, indexOf, concat, toUpper, toLower, substring (2 versions of this method). 6. Creating objects using new operator and constructor. 7. User-defined methods – methods have return type and parameters; primitive types ar ...
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... A blank line can separate groups of statements, but related statements usually have no blank lines between them. Arithmetic operators and = separate by one space. No space precedes an ending semicolon or ( ). Variable/parameter names are descriptive, use at least two words. ...
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...  But they are types (just like classes are). So, they can be the type of ...
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Name mangling

In compiler construction, name mangling (also called name decoration) is a technique used to solve various problems caused by the need to resolve unique names for programming entities in many modern programming languages.It provides a way of encoding additional information in the name of a function, structure, class or another datatype in order to pass more semantic information from the compilers to linkers.The need arises where the language allows different entities to be named with the same identifier as long as they occupy a different namespace (where a namespace is typically defined by a module, class, or explicit namespace directive) or have different signatures (such as function overloading).Any object code produced by compilers is usually linked with other pieces of object code (produced by the same or another compiler) by a type of program called a linker. The linker needs a great deal of information on each program entity. For example, to correctly link a function it needs its name, the number of arguments and their types, and so on.
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