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... of three-dimensional objects in three-dimensional space. The objects we ”see” are perceptual interpretations based on the visual information available in the perceived images. They are not a direct registration of physical reality [26]. In natural settings, for stationary observers, scale and distan ...
N4Less05
N4Less05

Detail to Attention: Exploiting Limits of the Human Visual
Detail to Attention: Exploiting Limits of the Human Visual

Streaming Model Based Volume Ray Casting Implementation for Cell Broadband Engine
Streaming Model Based Volume Ray Casting Implementation for Cell Broadband Engine

Multi Pixel Photon Counters (MPPC) as an Alternative to APD in PET
Multi Pixel Photon Counters (MPPC) as an Alternative to APD in PET

... The reported shape of the MPPC output pulse is different than that observed and predicted for MPPC devices with small capacitance. The small MPPCs characterize by about 10 times lower capacitance and then, show two components of the fall of the output signal [13], distinguished however, due to a muc ...
How to Measure MTF and other Properties of Lenses
How to Measure MTF and other Properties of Lenses

... With the growing role played by optical devices in measurement, communication, and photonics, there is a clear need for characterizing optical components. A basic and useful parameter, especially for imaging systems, is the Modulation Transfer Function, or MTF. Over the past few decades new instrume ...
A Simple, Accurate Texture Model for Woven Cotton Cloth
A Simple, Accurate Texture Model for Woven Cotton Cloth

... We assume that a general-purpose cloth model needs to be realistic at image resolutions up to 2 or 3 pixels per thread, when threads are resolved but not individual fibers. Resolutions higher than this are in the realm of macrophotography and would need to be rendered using a complete model of the c ...
Video Painting with Space-Time
Video Painting with Space-Time

... approach of Hertzmann [13] to videos. In this approach, brush strokes from the previous frame will be reused in the next frame after being moved according to the optical flow. Klein et al. [15] extend the notion of brush strokes to tubes in 3D spacetime, leading to more coherent but sometime undesir ...
The Web Collection Standard CS3 Revealed
The Web Collection Standard CS3 Revealed

Workstation graphics capabilities for the 1990's and Zyda, Michael J.
Workstation graphics capabilities for the 1990's and Zyda, Michael J.

... allowed the development of real-time interactive applications not previously possible without the special hardware. ...
GPU based Single-Pass Ray Casting of Large Heightfields
GPU based Single-Pass Ray Casting of Large Heightfields

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Epipolar Sampling for Shadows and Crepuscular Rays in

Reducing Shading on GPUs using Quad
Reducing Shading on GPUs using Quad

... rather than postponing shading until all occlusions are resolved at the frame buffer. Such “deferred shading” [Deering et al. 1988] is a tempting optimization that offers the promise of executing exactly one shading operation per pixel. However, it is eschewed by GPU architects as a core pipeline me ...
Generation of Cartoon 2D Cracks Based on Leaf Venation Patterns
Generation of Cartoon 2D Cracks Based on Leaf Venation Patterns

Interactive Rendering of Translucent Deformable Objects
Interactive Rendering of Translucent Deformable Objects

Klaus Mueller - Computer Science, Stony Brook University
Klaus Mueller - Computer Science, Stony Brook University

... Issues: Reality Check • Volume test data (a teapot with actual tea) ...
Efficient Histogram Generation Using Scattering on GPUs
Efficient Histogram Generation Using Scattering on GPUs

PPT - University of Utah School of Computing
PPT - University of Utah School of Computing

... An instance consists of clients and servers Each server “serves” those clients that it is closest to. What is the load on a server ? It is the number of clients that consider this server to be their nearest neighbour (among all ...
Illumination from Shadows
Illumination from Shadows

Computation of Filtered Back Projection on Graphics Cards
Computation of Filtered Back Projection on Graphics Cards

... performance of a common CPU (central processor unit) in some cases – among others – the GPU of GeForce 6800GT contains 222 million transistors and the AMD 64 CPU has about 105 million transistors. There are several reasons why I attempt to use the graphics card for mathematical computation. I decide ...
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Fast Visualization of Object Contours by Non

... function I P V . Another alternative of keeping the depth information is to assign the values of function g as colors and opacities modulated by the view-dependent intensity function I P V (Equation 2) to the sample points and to perform an alphablending rendering. This approach demonstrated in Fig ...
Full Article - Research and Reviews
Full Article - Research and Reviews

... data is continuous. Rules are generated for point data in space. This uses neighborhood definition and spatial joins. LITERATURE REVIEW Co-location patterns represent subsets of Boolean spatial features whose instances are often located in close geographic proximity. The association rules are derive ...
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watson - HEP, Imperial

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Iris Compression and Recognition using Spherical Geometry Image

... IRIS IMAGE PREPROCESSING ...
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image compression and decompression using

... off-line, whereas unsupervised learning is performed on-line. The hidden neurons must find a way to organize themselves without help from the outside. In this approach, no sample outputs are provided to the network against which it can measure its predictive performance for a given vector of inputs. ...
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Spatial anti-aliasing



In digital signal processing, spatial anti-aliasing is the technique of minimizing the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolution. Anti-aliasing is used in digital photography, computer graphics, digital audio, and many other applications.Anti-aliasing means removing signal components that have a higher frequency than is able to be properly resolved by the recording (or sampling) device. This removal is done before (re)sampling at a lower resolution. When sampling is performed without removing this part of the signal, it causes undesirable artifacts such as the black-and-white noise near the top of figure 1-a below.In signal acquisition and audio, anti-aliasing is often done using an analog anti-aliasing filter to remove the out-of-band component of the input signal prior to sampling with an analog-to-digital converter. In digital photography, optical anti-aliasing filters are made of birefringent materials, and smooth the signal in the spatial optical domain. The anti-aliasing filter essentially blurs the image slightly in order to reduce the resolution to or below that achievable by the digital sensor (the larger the pixel pitch, the lower the achievable resolution at the sensor level).
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