Vector graphics 3D
... • Things in the real world are compositions of smaller things • Things in the 3-D graphics world are also compositions of smaller things • Hierarchical structure is an excellent way of coping with complexity • Also seen in object-oriented programming like Java and Squeak! ...
... • Things in the real world are compositions of smaller things • Things in the 3-D graphics world are also compositions of smaller things • Hierarchical structure is an excellent way of coping with complexity • Also seen in object-oriented programming like Java and Squeak! ...
Remediation computer games
... Looking at some of the photographs, we cannot be sure what the computer has changed, for nothing in the picture is impossible in the world of light. (but we know that the picture has been digitally altered. ...
... Looking at some of the photographs, we cannot be sure what the computer has changed, for nothing in the picture is impossible in the world of light. (but we know that the picture has been digitally altered. ...
2.5D
2.5D (""two-and-a-half-dimensional""), ¾ perspective, and pseudo-3D are terms, mainly in the video game industry, used to describe either 2D graphical projections and similar techniques used to cause a series of images (or scenes) to simulate the appearance of being three-dimensional (3D) when in fact they are not, or gameplay in an otherwise three-dimensional video game that is restricted to a two-dimensional plane or has a virtual camera with a fixed angle. By contrast, games using 3D computer graphics without such restrictions are said to use true 3D.Common in video games, these projections have also been useful in geographic visualization (GVIS) to help understand visual-cognitive spatial representations or 3D visualization.The terms ¾ perspective and ¾ view trace their origins to portraiture and facial recognition, where they are used to describe a view of a person's face which is partway between a frontal view and a side view.