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SLI for NVIDIA Quadro: Quick Installation Guide
SLI for NVIDIA Quadro: Quick Installation Guide

PowerPoint file, Rampage_Q3D_083199
PowerPoint file, Rampage_Q3D_083199

... High quality bump mapping: ReN8 Texture Array bump mapping track the light in true 3D rather than DX7’s 2D ...
Follow (Click) this link for the current version of my Ph.D
Follow (Click) this link for the current version of my Ph.D

... DnaB·DnaC. The reconstructions using ART and visual representations of the DnaB·DnaC were created with (a) parameters ∆ = √12 , a = 1.25 and α = 3.60 as used in [8], (b) parameters ∆ = √12 , a = 2.40 and α = 13.36. . . 59 3.11 Central section of the reconstructions of the macromolecular complex DnaB ...
OpenGL Compute Shaders - College of Engineering | Oregon State
OpenGL Compute Shaders - College of Engineering | Oregon State

... address this, Compute Shaders are a new single-stage program. They are launched in a manner that is essentially stateless. This allows arbitrary workloads to be sent to the graphics hardware with minimal disturbance to the GL state machine. In most respects, a Compute Shader is identical to all othe ...
Implicit Surfaces Seminar, Spring 2012
Implicit Surfaces Seminar, Spring 2012

Acrylic: A clear, translucent or colored thermoplastic often used as a
Acrylic: A clear, translucent or colored thermoplastic often used as a

... development comprised of multiple buildings.   Electronic Message Board:  An LED (Light Emitting Diode) driven variable message sign that utilizes  computer generated messages or graphics.  EPS:  An acronym for Encapsulated Post Script, the common file type that vector files are saved as in  order t ...
Towards Adaptive Occlusion Culling in Real
Towards Adaptive Occlusion Culling in Real

GPU Computational Geometry - University of North Carolina
GPU Computational Geometry - University of North Carolina

...  Level of Detail (LOD) methods are used to greatly reduce the amount of geometry that needs to be visualized  Because of complexity, LOD methods are traditionally performed on the CPU  This paper proposes a GPU LOD technique using shaders ...
Cross-Segment Load Balancing in Parallel Rendering
Cross-Segment Load Balancing in Parallel Rendering

... in a tiled display environment. Similarly per-pixel vertex and fragment processing cost estimation and adaptive screen partitioning is proposed in [HXS09] but no cross-segment load balancing is considered. Load balancing in Equalizer: Equalizer supports a wide variety of task distribution approaches ...
3D Graphics on the Web: a Survey
3D Graphics on the Web: a Survey

... platforms; whereas Direct3D is typically restricted to Microsoft platforms (Windows or Microsoft games consoles). In this survey we repeatedly make reference to several basic terms. Although all of these will be familiar to the graphics community, for clarity we define them here. A real-time 3D ...
Software Project Management
Software Project Management

... to graphics (lighting, shadows, etc.) – Animation programs, for creating the illusion of moving pictures through graphics – Video editors, for creating and editing digital videos ISYS 101 ...
Sketch and Paint-based Interface for Highlight Modeling
Sketch and Paint-based Interface for Highlight Modeling

... when the light shifts toward the tangent (resp. bitangent), the highlight becomes more blue (resp. red). The yellow color in Figure 7(c) comes when interpolating between the red and green colors stored for two lighting key-directions. This explains why the upper part of the sphere, where light confi ...
2007 Cow Poster - College of Engineering | Oregon State University
2007 Cow Poster - College of Engineering | Oregon State University

... This effect was created by displacing a pattern with a 3D noise function, with a different frequency in each of the three dimensions. With the right coloring, it looks like a printed circuit board. ...
NPSNET: Physically-Based Modeling Enhancements to an Object File Format Zyda, Michael J.
NPSNET: Physically-Based Modeling Enhancements to an Object File Format Zyda, Michael J.

The Grassmannian Atlas - Scientific Computing and Imaging Institute
The Grassmannian Atlas - Scientific Computing and Imaging Institute

... interesting alternatives for selecting multiple linear projections to understand different aspects of high-dimensional data. These subspaces can be constructed either by selecting different subsets of the dimensions (subspace search) or by grouping subsets of the data that occupy common linear subsp ...
physically-based modeling enhancements to an object file format
physically-based modeling enhancements to an object file format

... just like the real world objects that they were simulating, unfortunately, many of the NPSOFF object simulations did not behave realistically. As each NPSOFF object was nothing more than a description of its “skin”, it was usually animated by implicitly specifying changes in linear position/velocity ...
Analytic Approximations for Real-Time Area Light
Analytic Approximations for Real-Time Area Light

fsz.bme.hu
fsz.bme.hu

... by ignoring all the intersection objects but the one closest to the eye. Thus it seems worth using a set of global directions27; 20; 29; 28 for the complete scene instead of solving the visibility problem independently for different points ~x. Moreover, ray-shooting is a simple but by no means the m ...
Explicit Mesh Surfaces for Particle Based Fluids
Explicit Mesh Surfaces for Particle Based Fluids

A Survey of Augmented Reality
A Survey of Augmented Reality

Real Time Muscle Deformations Using Mass
Real Time Muscle Deformations Using Mass

Dynamic Occlusion Culling
Dynamic Occlusion Culling

... as part of the occlusion culling step, e.g. when using occlusion queries, which return the exact number of pixels an object would take up on screen. ”Whereas the other four subcategories leave the output image intact, contribution culling introduces artifacts. The term aggressive culling is sometime ...
Decimation of Triangle Meshes - University of Alberta Computing
Decimation of Triangle Meshes - University of Alberta Computing

Physically Based Real-Time Translucency for Leaves
Physically Based Real-Time Translucency for Leaves

What is Descriptive Geometry for - TU Wien
What is Descriptive Geometry for - TU Wien

... Figure 3: Where does the sun rise earlier on June 21, in Oslo or in Vienna ? ...
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2.5D



2.5D (""two-and-a-half-dimensional""), ¾ perspective, and pseudo-3D are terms, mainly in the video game industry, used to describe either 2D graphical projections and similar techniques used to cause a series of images (or scenes) to simulate the appearance of being three-dimensional (3D) when in fact they are not, or gameplay in an otherwise three-dimensional video game that is restricted to a two-dimensional plane or has a virtual camera with a fixed angle. By contrast, games using 3D computer graphics without such restrictions are said to use true 3D.Common in video games, these projections have also been useful in geographic visualization (GVIS) to help understand visual-cognitive spatial representations or 3D visualization.The terms ¾ perspective and ¾ view trace their origins to portraiture and facial recognition, where they are used to describe a view of a person's face which is partway between a frontal view and a side view.
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