PSO Algorithm with Self Tuned Parameter for
... interconnect length, which is a part of VLSI physical layer design. VLSI routing is broadly classified into 2 categories: Global routing and detailed routing. The Rectilinear Steiner Minimal Tree (RMST) problem is one of the fundamental problems in Global routing arena. Introduction of the metaheuri ...
... interconnect length, which is a part of VLSI physical layer design. VLSI routing is broadly classified into 2 categories: Global routing and detailed routing. The Rectilinear Steiner Minimal Tree (RMST) problem is one of the fundamental problems in Global routing arena. Introduction of the metaheuri ...
Report - Ben Hayden
... neuron (different from the one shown above) on trials preceding a switch (gray line) and on trials that did not precede a switch (black line). Neuronal activity predicted the subsequent switch, even before the resolution of the gamble. Responses of many neurons (36%, n = 21/58) during the 1 s epoch ...
... neuron (different from the one shown above) on trials preceding a switch (gray line) and on trials that did not precede a switch (black line). Neuronal activity predicted the subsequent switch, even before the resolution of the gamble. Responses of many neurons (36%, n = 21/58) during the 1 s epoch ...
PDF - The Insight Centre for Data Analytics
... be extensionally expressed. However, some deductions about minimum distances to the bounds can be made based on the feasibility of the neighbours of a solution. This idea is first motivated with a very simple example and then is formalized. Example 1. Figure 1 shows two solution spaces (composed by ...
... be extensionally expressed. However, some deductions about minimum distances to the bounds can be made based on the feasibility of the neighbours of a solution. This idea is first motivated with a very simple example and then is formalized. Example 1. Figure 1 shows two solution spaces (composed by ...
Powerpoint slides - Computer Science
... Cunningham, P., Nowlan, N., Delany, S.J. & Haahr, M.: A Case-Based Approach to Spam Filtering that can Track Concept Drift, Long-Lived CBR Systems Workshop, 5th ICCBR , pp.115-123, 2003 Delany, S.J., Cunningham, P., Tsymbal, A. & Coyle, L.: A Case-Based Technique for Tracking Concept Drift in Spam F ...
... Cunningham, P., Nowlan, N., Delany, S.J. & Haahr, M.: A Case-Based Approach to Spam Filtering that can Track Concept Drift, Long-Lived CBR Systems Workshop, 5th ICCBR , pp.115-123, 2003 Delany, S.J., Cunningham, P., Tsymbal, A. & Coyle, L.: A Case-Based Technique for Tracking Concept Drift in Spam F ...
Answering Subcognitive Turing Test Questions: A Reply
... Fields saying, “Flugly, get my gloves and let us pay a little visit to Miss Whipsnade.” It also works for a child’s teddy bear, because it partly activates words like “fluffy”, “cuddly” (similar sounds), etc. Of course, “ugly” will become active but most likely in the sense of the Ugly Duckling, wit ...
... Fields saying, “Flugly, get my gloves and let us pay a little visit to Miss Whipsnade.” It also works for a child’s teddy bear, because it partly activates words like “fluffy”, “cuddly” (similar sounds), etc. Of course, “ugly” will become active but most likely in the sense of the Ugly Duckling, wit ...
Answering Subcognitive Turing Test Questions: A
... Fields saying, “Flugly, get my gloves and let us pay a little visit to Miss Whipsnade.” It also works for a child’s teddy bear, because it partly activates words like “fluffy”, “cuddly” (similar sounds), etc. Of course, “ugly” will become active but most likely in the sense of the Ugly Duckling, wit ...
... Fields saying, “Flugly, get my gloves and let us pay a little visit to Miss Whipsnade.” It also works for a child’s teddy bear, because it partly activates words like “fluffy”, “cuddly” (similar sounds), etc. Of course, “ugly” will become active but most likely in the sense of the Ugly Duckling, wit ...
and “Wanting” Linked to Reward Deficiency
... the consequences of elevated synaptic DA on: (a) spontaneous food and water intake, (b) incentive motivation and learning to obtain a palatable sweet reward in a runway task, and (c) affective liking reactions elicited by the taste of sucrose. A DA-transporter knockdown mutation that preserves only ...
... the consequences of elevated synaptic DA on: (a) spontaneous food and water intake, (b) incentive motivation and learning to obtain a palatable sweet reward in a runway task, and (c) affective liking reactions elicited by the taste of sucrose. A DA-transporter knockdown mutation that preserves only ...
A Tractable Heuristic that Maximizes Global Utility through Local
... the value density d~ is defined to be vdti. 1 In economic terms, this is exactly the marginal utilitT/(with respect to time) of pi. In economics, marginal utility serves as the basic measure of the efficiency of aggregated productivity. Marginal utility has been used in a similar manner within the f ...
... the value density d~ is defined to be vdti. 1 In economic terms, this is exactly the marginal utilitT/(with respect to time) of pi. In economics, marginal utility serves as the basic measure of the efficiency of aggregated productivity. Marginal utility has been used in a similar manner within the f ...
Slide 1 - Algebra 2
... Step 1: Determine whether the problem is a Permutation or Combination The word “arrange” means to decide on an order, so this problem is a Permutation. Step 2: Recall the notation and formula for a Permutation n! P n , r where n is the total and r is how many are being taken n r ! Step 3: ...
... Step 1: Determine whether the problem is a Permutation or Combination The word “arrange” means to decide on an order, so this problem is a Permutation. Step 2: Recall the notation and formula for a Permutation n! P n , r where n is the total and r is how many are being taken n r ! Step 3: ...
Getting More Out of the Exposed Structure in Constraint
... than the simple examples at Fig. 1. But because we work with “easy” structures, quite a few tasks can and indeed have been accomplished efficiently. These structures have been selected in CP because the inference task of reaching certain levels of consistency is computationally tractable. The gamble ...
... than the simple examples at Fig. 1. But because we work with “easy” structures, quite a few tasks can and indeed have been accomplished efficiently. These structures have been selected in CP because the inference task of reaching certain levels of consistency is computationally tractable. The gamble ...
Empirical Methods in AI
... might be about the only way to compare graph planners and satisfiability planners. It is also not obvious how you compare systems that solve slightly different problems. For example, one planner might guarantee to return optimal plans, but another returns you any plan, and the third only returns pla ...
... might be about the only way to compare graph planners and satisfiability planners. It is also not obvious how you compare systems that solve slightly different problems. For example, one planner might guarantee to return optimal plans, but another returns you any plan, and the third only returns pla ...
Planning with graded fluents and actions - Carla Limongelli
... to the best of our knowledge, a feature of the classical model has never been modified: the use of boolean expressions to describe fluents and actions in the domains. This is often too restrictive in order to represent realistic domains because the world is not black and white (i.e. true or false) b ...
... to the best of our knowledge, a feature of the classical model has never been modified: the use of boolean expressions to describe fluents and actions in the domains. This is often too restrictive in order to represent realistic domains because the world is not black and white (i.e. true or false) b ...
Solving Large Markov Decision Processes (depth paper)
... Markov decision processes (MDPs) [4, 5] are a natural and basic formalism for decisiontheoretic planning and learning problems in stochastic domains (e.g., [21, 11, 88, 90, 87]). In the MDP framework, the system environment is modeled as a set of states. An agent performs actions in the environment, ...
... Markov decision processes (MDPs) [4, 5] are a natural and basic formalism for decisiontheoretic planning and learning problems in stochastic domains (e.g., [21, 11, 88, 90, 87]). In the MDP framework, the system environment is modeled as a set of states. An agent performs actions in the environment, ...
Arbitrary Announcements in Propositional Belief Revision
... Public announcements cause each agent in a group to modify their beliefs to incorporate some new piece of information, while simultaneously being aware that all other agents are doing the same. Given some fixed goal formula, it is natural to ask if there exists an announcement that will make the for ...
... Public announcements cause each agent in a group to modify their beliefs to incorporate some new piece of information, while simultaneously being aware that all other agents are doing the same. Given some fixed goal formula, it is natural to ask if there exists an announcement that will make the for ...
Essential Thinking. Introduction to Problem Solving
... Problem Solving - what is necessary? A word on toolkit language — its roles, knowledge representation formalism, knowledge processing tools — operators, problem statement, search space; state-space, constraints, heuristics, search strategy; memory vs. repeated search, domain ontology, the goal — ex ...
... Problem Solving - what is necessary? A word on toolkit language — its roles, knowledge representation formalism, knowledge processing tools — operators, problem statement, search space; state-space, constraints, heuristics, search strategy; memory vs. repeated search, domain ontology, the goal — ex ...
Expectation-Based Versus Potential
... error of different buckets) and integer programming (to allocate the buckets). When we study expectation-based abstraction, we will focus our attention on that algorithm, which we will now describe. For the second round, the abstraction algorithm must determine how many child buckets each of the K1 ...
... error of different buckets) and integer programming (to allocate the buckets). When we study expectation-based abstraction, we will focus our attention on that algorithm, which we will now describe. For the second round, the abstraction algorithm must determine how many child buckets each of the K1 ...
Study on Selection of Intelligent Waterdrop Algorithm for
... rich sources of inspiration for inventing new intelligent systems. Swarm intelligence is one of the scientific fields that are closely related to natural swarms existing in nature, such as ant colonies, bee colonies, brain and rivers. Among the problem solving techniques inspired from nature are evo ...
... rich sources of inspiration for inventing new intelligent systems. Swarm intelligence is one of the scientific fields that are closely related to natural swarms existing in nature, such as ant colonies, bee colonies, brain and rivers. Among the problem solving techniques inspired from nature are evo ...
Planning and acting in partially observable stochastic domains
... In this paper, we bring techniques from operations research to bear on the problem of choosing optimal actions in partially observable stochastic domains. Problems like the one described above can be modeled as partially observable Markov decision processes (POMDPs). Of course, we are not interested ...
... In this paper, we bring techniques from operations research to bear on the problem of choosing optimal actions in partially observable stochastic domains. Problems like the one described above can be modeled as partially observable Markov decision processes (POMDPs). Of course, we are not interested ...
Dilemma First Search for Effortless Optimization of NP-hard
... steepness of the path is a good indicator and can be used as a decision guide. A first route can be obtained by taking the path with the most appropriate steepness (greedy search). To improve an existing route (candidate solution), it is sensible to first revisit the path intersections (states) wher ...
... steepness of the path is a good indicator and can be used as a decision guide. A first route can be obtained by taking the path with the most appropriate steepness (greedy search). To improve an existing route (candidate solution), it is sensible to first revisit the path intersections (states) wher ...
Data Clustering using Particle Swarm Optimization
... of clusters for the different algorithms for the first artificial problem. It is expected that the quantization error should go down with increase in the number of clusters, as illustrated. Figure 3 also shows that the Hybrid PSO algorithm consistently performs better than the other two approaches w ...
... of clusters for the different algorithms for the first artificial problem. It is expected that the quantization error should go down with increase in the number of clusters, as illustrated. Figure 3 also shows that the Hybrid PSO algorithm consistently performs better than the other two approaches w ...
Heavy-Tailed Phenomena in Satisfiability and
... an incomplete local search engine worked well on moderate-sized problems, the largest problems from the domain of logistics scheduling could be solved only by local search. However, as it turns out, the deterministic version of Satz can solve all of the logistics instances from that paper in less th ...
... an incomplete local search engine worked well on moderate-sized problems, the largest problems from the domain of logistics scheduling could be solved only by local search. However, as it turns out, the deterministic version of Satz can solve all of the logistics instances from that paper in less th ...
Artificial Intelligence and Decision Systems Course notes
... model of artificial neurons. Each one of these neurons can assume one of two states (“on” and “off”), receiving signals from other neurons. They showed that this model could implement logical connectives (AND, OR, NOT, etc.), and even perform any computable function. In the late 1940’s Alan Turing w ...
... model of artificial neurons. Each one of these neurons can assume one of two states (“on” and “off”), receiving signals from other neurons. They showed that this model could implement logical connectives (AND, OR, NOT, etc.), and even perform any computable function. In the late 1940’s Alan Turing w ...
KClustering
... space, we must determine how to assign a set K of k points, called centers, in N so as to optimize based on some criterion. In most cases, it is natural to assume that N is much greater than K and d is relatively small. This formulation is an example of unsupervised learning. The system will create ...
... space, we must determine how to assign a set K of k points, called centers, in N so as to optimize based on some criterion. In most cases, it is natural to assume that N is much greater than K and d is relatively small. This formulation is an example of unsupervised learning. The system will create ...
Multi-armed bandit
In probability theory, the multi-armed bandit problem (sometimes called the K- or N-armed bandit problem) is a problem in which a gambler at a row of slot machines (sometimes known as ""one-armed bandits"") has to decide which machines to play, how many times to play each machine and in which order to play them. When played, each machine provides a random reward from a distribution specific to that machine. The objective of the gambler is to maximize the sum of rewards earned through a sequence of lever pulls.Robbins in 1952, realizing the importance of the problem, constructed convergent population selection strategies in ""some aspects of the sequential design of experiments"".A theorem, the Gittins index published first by John C. Gittins gives an optimal policy in the Markov setting for maximizing the expected discounted reward.In practice, multi-armed bandits have been used to model the problem of managing research projects in a large organization, like a science foundation or a pharmaceutical company. Given a fixed budget, the problem is to allocate resources among the competing projects, whose properties are only partially known at the time of allocation, but which may become better understood as time passes.In early versions of the multi-armed bandit problem, the gambler has no initial knowledge about the machines. The crucial tradeoff the gambler faces at each trial is between ""exploitation"" of the machine that has the highest expected payoff and ""exploration"" to get more information about the expected payoffs of the other machines. The trade-off between exploration and exploitation is also faced in reinforcement learning.