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14 - Extras Springer
14 - Extras Springer

PPT
PPT

... Rational agents • Rationality is distinct from omniscience (all-knowing with infinite knowledge) • Agents can perform actions in order to modify future percepts so as to obtain useful information (information gathering, exploration) • An agent is autonomous if its behavior is determined by its own ...
Paper - Christian Muise
Paper - Christian Muise

... Synthesizing plans for agents operating in a multi-agent domain is a challenging and increasingly important problem. While there has been recent progress in this area [Brafman et al., 2013; Bolander and Herzig, 2014], most of this work focuses on synthesizing plans to coordinate a team of agents wor ...
coalitional approaches to collusive agreements in oligopoly games
coalitional approaches to collusive agreements in oligopoly games

... In order to examine all these questions, we introduce in Section 2 the notion of core of games with externalities and thus apply it to check the stability of a merger or a cartel made by all …rms in the industry. We show that while the simultaneous approach to the cartel formation described above co ...
Artificial Intelligence Intelligent Autonomous Agents 1
Artificial Intelligence Intelligent Autonomous Agents 1

... based on what it can perceive and the actions it can perform. ƒ The right action is the one that will cause the agent to be most successful ƒ Performance measure: An objective criterion for success of an agent's behavior ƒ E.g., performance measure of a vacuumcleaner agent could be amount of dirt cl ...
Paper
Paper

... In the standard MDP approaches, states are represented as being completely unrelated objects. In many domains, states can be described in such a way that "similar" states have similar representations. In the autonomous spacecraft example, it is dear that a natural state representation would be one t ...
A client-server computational tool for integrated artificial intelligence
A client-server computational tool for integrated artificial intelligence

... Many studies have been conducted that indicate the value of computer-based multimedia and simulation tools to learning (Clark, 1997; Graham, 1998; Reinhardt, 1995). This is perhaps no more important than in the Computer Science curricula, where students perform a majority of their work in front of a ...
a game-theoretic approach - Security and Cooperation in Wireless
a game-theoretic approach - Security and Cooperation in Wireless

323-670 ปัญญาประดิษฐ์ (Artificial Intelligence)
323-670 ปัญญาประดิษฐ์ (Artificial Intelligence)

... • Expert systems • Methods and techniques for constructing human-machine systems with specialized problem-solving expertise. • The pursuit of this area of artificial intelligence research has emphasized the knowledge that underlies human expertise and has simultaneously decreased the apparent signif ...
Artificial life: organization, adaptation and complexity
Artificial life: organization, adaptation and complexity

... centralized controller that makes decisions based on access to all aspects of global state. The controller’s decisions have the potential to affect directly any aspect of the whole system. On the other hand, many natural living systems exhibiting complex autonomous behavior are parallel, distributed ...
Dr. Abeer Mahmoud - PNU-CS-AI
Dr. Abeer Mahmoud - PNU-CS-AI

... • This approach is related to logics, that is ,logical rules ...
Dr. Abeer Mahmoud - PNU-CS-AI
Dr. Abeer Mahmoud - PNU-CS-AI

...  Where does knowledge come from?  How does knowledge lead to action? • MATHEMATICS (c. 800 -present) ...
LEADER-FOLLOWER GAMES - Kyoto University Research
LEADER-FOLLOWER GAMES - Kyoto University Research

... studies the strategic solutions, where an individual makes a choice by taking into account the others’ choices. Game theory was developed widely in 1950 as John Nash introduced the well-known concept of Nash equilibrium in non-cooperative games [27, 28], which means no player can obtain any more ben ...
Mastering the game of Go with deep neural networks and tree search
Mastering the game of Go with deep neural networks and tree search

... relevant values become more accurate. The policy used to select actions during search is also improved over time, by selecting children with higher values. Asymptotically, this policy converges to optimal play, and the evaluations converge to the optimal value function 12 . The strongest current Go ...
(2008) The Symbol Grounding Problem has been solved. So What`s
(2008) The Symbol Grounding Problem has been solved. So What`s

... grounding, largely triggered by Searle’s Chinese Room story (Searle,1980). Searle’s article had the advantage of stirring up discussion about when and how symbols could be about things in the world, whether intelligence involves representations or not, and what embodiment means and under what condit ...
Intelligent agents - cse.sc.edu
Intelligent agents - cse.sc.edu

... semidynamic if the environment itself does not change with the passage of time but the agent's performance score does) • Discrete (vs. continuous): A limited number of distinct, clearly defined percepts and actions • Single agent (vs. multiagent): An agent operating by itself in an environment UNIVE ...
AI Risk Bibliography 2012 - Machine Intelligence Research Institute
AI Risk Bibliography 2012 - Machine Intelligence Research Institute

Finite-Degree Predicates and Two-Variable First-Order Logic
Finite-Degree Predicates and Two-Variable First-Order Logic

... the one hand, and languages computable by families of circuits of constant depth and polynomial size on the other. Since then, several meaningful circuit complexity classes have been shown to be equivalent to logical fragments [1, 8]. It is therefore possible to obtain deep and interesting inexpress ...
Potential Games
Potential Games

... solution. However, before being able to successfully apply such rewarding results to practical problems, one needs to answer the important question of how to identify if a game is a potential game. To put the question in another way is how to formulate a problem so that the resulting game is a poten ...
Artificial Intelligence Informed or Heuristic Search Heuristic
Artificial Intelligence Informed or Heuristic Search Heuristic

... 1. Start with OPEN containing just the initial state. 2. Until a goal is found or there are no nodes on OPEN do: (a) Select the node on OPEN w/ the lowest f-value. (b) Generate its successors. (c) For each successor do: i. If it hasn’t been generated before (i.e., it’s not in CLOSED), evaluate it, a ...
Deliberation as Coordination through Cheap Talk ∗ Randall Calvert Washington University, St. Louis
Deliberation as Coordination through Cheap Talk ∗ Randall Calvert Washington University, St. Louis

... Democratic theorists have come to see deliberation as a fundamental feature of democracy. In this view, democratic politics does not simply aggregate preferences; more importantly, they promote the reaching of a sufficient degree of general agreement on government policies through the airing of publ ...
Foundations and Grand Challenges of Artificial Intelligence
Foundations and Grand Challenges of Artificial Intelligence

... work on other problems. Chess is perhaps one area which has been studied continuously since the birth of artificial intelligence in 1956. Funding agencies were afraid to support research on fun and games lest they receive a Golden Fleece award from Proxmire. In spite of lack of support, the situatio ...
modeling travel behavior in times of congestion – a game
modeling travel behavior in times of congestion – a game

... years deal with various applications of game theory models to different problems in transportation. Several of these are mentioned below. Bjrnskau and Elvik (1992) present a game-theory model that argues the traditional analysis of the capability of expected utility theory (EUT) in describing road ...
Network Aesthetics - social computing lab
Network Aesthetics - social computing lab

... like the one offered by Roger Fowler in the quote above – might be a workable means for interface and/or AI designers to approach their work with. However, such an approach would still require different designs for different cultures if the software was suppose to operate in a domain that did not oc ...
NETWORK   AESTHETICS Warren Sack Abstract Film & Digital Media Department
NETWORK AESTHETICS Warren Sack Abstract Film & Digital Media Department

... like the one offered by Roger Fowler in the quote above – might be a workable means for interface and/or AI designers to approach their work with. However, such an approach would still require different designs for different cultures if the software was suppose to operate in a domain that did not oc ...
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Artificial intelligence in video games

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