CONTENT 1 game board, 32 chess pieces. AIM OF THE
... allowed. If you are in check, there are three ways of getting out: 1. Capturing the attacking piece; 2. Placing one of your own pieces between the attacker of your King (unless the attacker is a Knight); 3. Moving the King away from the attack. If a checked player can do none of these, he is checkma ...
... allowed. If you are in check, there are three ways of getting out: 1. Capturing the attacking piece; 2. Placing one of your own pieces between the attacker of your King (unless the attacker is a Knight); 3. Moving the King away from the attack. If a checked player can do none of these, he is checkma ...
Swindle (chess)
In chess, a swindle is a ruse by which a player in a losing position tricks his opponent, and thereby achieves a win or draw instead of the expected loss. It may also refer more generally to obtaining a win or draw from a clearly losing position. I. A. Horowitz and Fred Reinfeld distinguish among ""traps"", ""pitfalls"", and ""swindles"". In their terminology, a ""trap"" refers to a situation where a player goes wrong through his own efforts. In a ""pitfall"", the beneficiary of the pitfall plays an active role, creating a situation where a plausible move by the opponent will turn out badly. A ""swindle"" is a pitfall adopted by a player who has a clearly lost game. Horowitz and Reinfeld observe that swindles, ""though ignored in virtually all chess books"", ""play an enormously important role in over-the-board chess, and decide the fate of countless games"".Although ""swindling"" in general usage is synonymous with cheating or fraud, in chess the term does not imply that the swindler has done anything unethical or unsportsmanlike. There is nonetheless a faint stigma attached to swindles, since players feel that one who has outplayed one's opponent for almost the entire game ""is 'morally' entitled to victory"" and a swindle is thus regarded as ""rob[bing] the opponent of a well-earned victory"". However, the best swindles can be quite artistic, and some are widely known.There are ways that a player can maximize the chances of pulling off a swindle, including being objective, playing actively and exploiting time pressure. Although swindles can be effected in many different ways, themes such as stalemate, perpetual check, and surprise mating attacks are often seen.The ability to swindle one's way out of a lost position is a useful skill for any chess player and according to Graham Burgess ""a major facet of practical chess"", but Frank Marshall may be the only player who has become well known as a frequent swindler. Marshall was proud of his reputation for swindles, and in 1914 wrote a book entitled Marshall's Chess ""Swindles"".