• Study Resource
  • Explore
    • Arts & Humanities
    • Business
    • Engineering & Technology
    • Foreign Language
    • History
    • Math
    • Science
    • Social Science

    Top subcategories

    • Advanced Math
    • Algebra
    • Basic Math
    • Calculus
    • Geometry
    • Linear Algebra
    • Pre-Algebra
    • Pre-Calculus
    • Statistics And Probability
    • Trigonometry
    • other →

    Top subcategories

    • Astronomy
    • Astrophysics
    • Biology
    • Chemistry
    • Earth Science
    • Environmental Science
    • Health Science
    • Physics
    • other →

    Top subcategories

    • Anthropology
    • Law
    • Political Science
    • Psychology
    • Sociology
    • other →

    Top subcategories

    • Accounting
    • Economics
    • Finance
    • Management
    • other →

    Top subcategories

    • Aerospace Engineering
    • Bioengineering
    • Chemical Engineering
    • Civil Engineering
    • Computer Science
    • Electrical Engineering
    • Industrial Engineering
    • Mechanical Engineering
    • Web Design
    • other →

    Top subcategories

    • Architecture
    • Communications
    • English
    • Gender Studies
    • Music
    • Performing Arts
    • Philosophy
    • Religious Studies
    • Writing
    • other →

    Top subcategories

    • Ancient History
    • European History
    • US History
    • World History
    • other →

    Top subcategories

    • Croatian
    • Czech
    • Finnish
    • Greek
    • Hindi
    • Japanese
    • Korean
    • Persian
    • Swedish
    • Turkish
    • other →
 
Profile Documents Logout
Upload
A Systematic Classification of Cheating in Online Games
A Systematic Classification of Cheating in Online Games

... Our refined framework covers all cheating forms known to us. For example, it is easy to redesignate the cheats discussed by Pritchard [14] in our framework. For instance, the “aiming bot” was an interesting example of “reflex augmentation” cheating discussed in [14]. As a popular cheat in shooting g ...
Future of virtual worlds - The University of Sydney
Future of virtual worlds - The University of Sydney

... communication ...
1 Towards an Intelligent Audit: online reporting, online audit, and
1 Towards an Intelligent Audit: online reporting, online audit, and

Intelligent Online e-Learning Systems: A Comparative Study
Intelligent Online e-Learning Systems: A Comparative Study

... providing reliable query response system with a combination of computational intelligence of online e-learning system and prosperities of intelligent mobile agent system. Authors proposed the personalization agent used in an online elearning system to retrieve learning materials based on cognitive s ...
25th anniversary volume - AIEDAM - University of Southern California
25th anniversary volume - AIEDAM - University of Southern California

... Delft University of Technology, Netherlands Markus Stumptner University of South Australia, Australia Tetsuo Tomiyama Delft University of Techology, Netherlands Jan H. Vandenbrande The Boeing Company, USA ...
comm 256 project - Group3ArtificialIntelligenc
comm 256 project - Group3ArtificialIntelligenc

... [Online]. Available: http://www.smartmotorist.com/motorist-news/collision-free-vehicle-by-advanceddriving-safety-system.html. [Accessed Nov. 24, 2010]. HowStuffWorks “How Self-parking Cars Work”. [Online]. Available: http://auto.howstuffworks.com/cardriving-safety/safety-regulatory-devices/self-park ...
PPT - gau.hu
PPT - gau.hu

... Preparing OLAP (online analytical processing) databases (do it yourself, if nobody wants to make it) Using OLAP-techniques for OAM (efficiency as the highest priority) How it is made: Expert system (rules as universal solution) CBR-pattern (OAM from time series, or in benchmarking, or for ...
Arts and Technology Visit www.inderscience.com/ijart for more information and sample articles
Arts and Technology Visit www.inderscience.com/ijart for more information and sample articles

... • Evolutionary music systems that create musical pieces/sounds/instruments/voices • Choreographing media for interactive virtual environments • New media actors, new media aesthetics • Social and ethical issues in the arts and technology ...
1

Sword Art Online

Sword Art Online (Japanese: ソードアート・オンライン, Hepburn: Sōdo Āto Onrain) (also known as SAO) is a 2009 Japanese light novel series written by Reki Kawahara and illustrated by abec. The series takes place in the near-future and focuses on various virtual reality MMORPG worlds. The light novels began publication on ASCII Media Works' Dengeki Bunko imprint from April 10, 2009, with a spin-off series launching in October 2012. The series has spawned eight manga adaptations published by ASCII Media Works and Kadokawa. The novels and four of the manga adaptations have been licensed for release in North America by Yen Press. An anime television series produced by A-1 Pictures aired in Japan between July and December 2012, with an Extra Edition episode aired on December 31, 2013, and a second season, titled Sword Art Online II, aired between July and December 2014. Three video games based on the series have been released on the PlayStation Portable, PlayStation Vita and PlayStation 4.Sword Art Online has received widespread commercial success, with the light novels having over 16 million copies printed in several countries including Japan, the United States, Taiwan, China, South Korea, Thailand, Canada, and the United Kingdom. The anime series has received mixed to positive reviews from critics, with some praising the exploration of the psychological aspects of virtual reality, while others criticized the series' pacing and writing.
  • studyres.com © 2025
  • DMCA
  • Privacy
  • Terms
  • Report