... computational-cost deformation model to behave like a more complex model. We
then present a series of algorithms and data structures that emerged from this work,
and conclude with a discussion on the evaluation of the realism of haptic rendering
The design and implementation of our simulato ...
Conservation of momentum - Department of Computer Science
... problem in computer graphics. This is not surprising since the motion of
gases/fluids such as smoke is highly complex and turbulent. Also, building
animation tools for such fluid-like motions is an important area with many
obvious applications in the industry including special effects and interactiv ...
Tectonic Plate Simulation on Procedural Terrain
... points in between. Since overlap regions are bound
on both sides by fault points — unlike plates, which
have three straight sides and one jagged side —
they must be represented differently. With the Fault
Points Method, each overlap region is specified by a
series of fault points representing the mi ...
Understanding Humorous Situations in Cartoons
... new, returning a cat to its owner, etc.). Many actual Pink Panther episodes can be analysed in
terms of such planning aspects, i.e. achieving or preserving a given state.
We have designed a simple scenario as a context, in which a single goal would provide a
narrative drive but the intervening situa ...
Scientific Particle Simulation and Visualisation
... Visualisation is an important part of any simulation, it is the best way to convey the large amount of data available. The human visual system
can easily process the images and easily recognise any recurring patterns or interesting events within the system. In general, particles can be
visualised de ...
The technology behind the exhibit
... Modelling of Crowd Movements
The members of the crowds in the current simulation currently move on fixed paths which are rigidly
controlled by the program code. Future developments of the software are intended which will incorporate
Discrete Element Method (DEM) techniques to control the flow of the ...
Animation of Large Crowd
... • May be a simple sprite animation.
• Or more complex “polyposter” [Kavan] which is a collection of
Crowd simulation is the process of simulating the movement of a large number of entities or characters; this technique is now commonly used in 3D computer graphics for film. While simulating crowds, observed human behavior and interactions are taken into account to replicate collective behavior. It is a method of creating virtual cinematography.The need for crowd simulation arises when a scene calls for more characters than can be practically animated using conventional systems, such as skeletons/bones. Simulating crowds offer the advantages of being cost effective as well as allow for total control of each simulated character or agent.Animators typically create a library of motions, either for an entire character or for individual body parts. To simplify processing, these animations are sometimes baked as morphs. Alternately, the motions can be generated procedurally – i.e. choreographed automatically by software.The actual movements and interactions of the crowd are typically implemented in one of two ways: