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... computational-cost deformation model to behave like a more complex model. We then present a series of algorithms and data structures that emerged from this work, and conclude with a discussion on the evaluation of the realism of haptic rendering systems. The design and implementation of our simulato ...
Conservation of momentum - Department of Computer Science
Conservation of momentum - Department of Computer Science

... problem in computer graphics. This is not surprising since the motion of gases/fluids such as smoke is highly complex and turbulent. Also, building animation tools for such fluid-like motions is an important area with many obvious applications in the industry including special effects and interactiv ...
Tectonic Plate Simulation on Procedural Terrain
Tectonic Plate Simulation on Procedural Terrain

... points in between. Since overlap regions are bound on both sides by fault points — unlike plates, which have three straight sides and one jagged side — they must be represented differently. With the Fault Points Method, each overlap region is specified by a series of fault points representing the mi ...
Behavioral Animation of Faces: Parallel, Distributed
Behavioral Animation of Faces: Parallel, Distributed

Understanding Humorous Situations in Cartoons
Understanding Humorous Situations in Cartoons

... new, returning a cat to its owner, etc.). Many actual Pink Panther episodes can be analysed in terms of such planning aspects, i.e. achieving or preserving a given state. We have designed a simple scenario as a context, in which a single goal would provide a narrative drive but the intervening situa ...
Scientific Particle Simulation and Visualisation
Scientific Particle Simulation and Visualisation

... Visualisation is an important part of any simulation, it is the best way to convey the large amount of data available. The human visual system can easily process the images and easily recognise any recurring patterns or interesting events within the system. In general, particles can be visualised de ...
Flocking and Group Behavior
Flocking and Group Behavior

... – Implies O(1) complexity ...
컴퓨터과학 입문 An Introduction to Computer Science.
컴퓨터과학 입문 An Introduction to Computer Science.

... • Stanley and Stella, Batman Returns, Cliffhanger, Lion King, Hercules, Spawn, Mulan, Bug’s Life, etc – Interactive games ...
The technology behind the exhibit
The technology behind the exhibit

... Modelling of Crowd Movements The members of the crowds in the current simulation currently move on fixed paths which are rigidly controlled by the program code. Future developments of the software are intended which will incorporate Discrete Element Method (DEM) techniques to control the flow of the ...
Animation of Large Crowd
Animation of Large Crowd

... • May be a simple sprite animation. • Or more complex “polyposter” [Kavan] which is a collection of ...
1

Crowd simulation

Crowd simulation is the process of simulating the movement of a large number of entities or characters; this technique is now commonly used in 3D computer graphics for film. While simulating crowds, observed human behavior and interactions are taken into account to replicate collective behavior. It is a method of creating virtual cinematography.The need for crowd simulation arises when a scene calls for more characters than can be practically animated using conventional systems, such as skeletons/bones. Simulating crowds offer the advantages of being cost effective as well as allow for total control of each simulated character or agent.Animators typically create a library of motions, either for an entire character or for individual body parts. To simplify processing, these animations are sometimes baked as morphs. Alternately, the motions can be generated procedurally – i.e. choreographed automatically by software.The actual movements and interactions of the crowd are typically implemented in one of two ways:
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