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On the evocative power and play value of a wearable - GTI
On the evocative power and play value of a wearable - GTI

... is one such example, whereby a computer vision system tracks body movements and gestures, displaying sound and graphics accordingly [58]. In addition to computer vision, Gonzalez and Carrol incorporate accelerometers, gyroscopes and microphones, which dancers wear to augment their performances [22]. ...
Game Theory
Game Theory

... Whether the reader realises it or not, these questions will pop up in his or her mind even in the case that he or she is deciding whether to read the following text or how much attention he or she will pay to it. We will therefore try, right at the beginning and as illustratively as possible, to ans ...
A definition for gamification: anchoring gamification in the service
A definition for gamification: anchoring gamification in the service

Repeated Games and Networks
Repeated Games and Networks

... for neighboring nations than for remote ones. One classic case is the private provision of local public goods. In addition to local interaction, one notable feature of these environments is local monitoring: whereas participants are aware of their own neighbors’identities and actions, they are not n ...
Cultural aspects of Traditional Sports and Games
Cultural aspects of Traditional Sports and Games

... What happens to a traditional sport, when the society begins to change? Until the 1950s Finnish baseball pesäpallo was strongly tied to the local village communities in the countryside; the game was primarily about spending time together with friends and other players. “However, at the end of the 1 ...
The Magic Circle: Principles of Gaming
The Magic Circle: Principles of Gaming

... background. Moreover, they apply games and simulations in numerous contexts of use. Secondly, games and simulations come in many different varieties, covering the whole spectrum from role-play to digital games. Grasping the big picture is not simple. Key terms are “play”, “game”, and “simulation”. “ ...
Complexity of coalition structure generation
Complexity of coalition structure generation

... community where the focus has generally been on computing optimal coalition structures for general coalition formation games [16, 20] without any combinatorial structure. Traditionally, the input considered is an oracle called a characteristic function which returns the value for any given coalition ...
Price of Anarchy and Hardness of Computing Equilibria 1 Price of
Price of Anarchy and Hardness of Computing Equilibria 1 Price of

... An interesting mid-ground are symmetric network congestion games. Definition 8. In a network congestion game, the set of resources is the set of edges E of a directed graph G = (V, E). Player i’s strategies correspond to the set of paths between a fixed si ∈ V and ti ∈ V . Definition 9. A network co ...
Economic Impact
Economic Impact

... Note: The above figures have been determined based on the latest information available and as provided by the various stakeholders ...
Live-streaming changes the (video) game
Live-streaming changes the (video) game

... The Pupil – The Pupil is very similar to The Curious persona but they are focused on turning what they have learnt into practice and develop their skills. ...
ppt - University of Virginia Information Technology Services
ppt - University of Virginia Information Technology Services

... strategy • Pair of agents (i,j) with similar strategy meet together till all other agents forget their past • i meets x (not equal to j) and then meets j. This step continues in loop till i meets all agents. • If Λ = k g(N) f(N), then probability that convention not reached is e-k • f(N) and g(N) bo ...
He could be a bunny rabbit for all I care
He could be a bunny rabbit for all I care

... While playing Left 4 Dead (Valve, 2008) Ephram and Devon said they only got into the characters‟ heads on the most basic level; the “oh shit, zombies are coming to kill us” level. Unless they had intertextual references, most interviewees felt that video game characters were not developed enough for ...
Game-tree search algorithms, such as the two-player
Game-tree search algorithms, such as the two-player

... Specifically, endgame chess and kalah, which were shown to have situations that are pathological [4], would be a significant step for this work. Applying our error minimizing search to real games requires that we estimate the error associated with a static evaluator. This is significantly more diffi ...
Climate Change at Play
Climate Change at Play

... 6. Coherent self-determination - Practical Reasonableness, coherence among ones Judgements, choices and performances – peace of conscience. 7. Transcendence - Religion, spirituality – being abe to relate to more-thanhuman-sources of meaning and value 8. Other species - Being able to relate to nonhum ...
Designing Games to Effect Social Change
Designing Games to Effect Social Change

... to see if the game is having an impact on the attitudes of the players. It should be noted that care must be taken when writing these questions to ensure objectivity. As such, it is recommended that the survey questions be developed by third-party research psychologists – and specifically not by the ...
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Game studies

Game studies, gaming theory or ludology is a discipline that deals with the critical study of games. More specifically, it focuses on game design, players, and their role in society and culture. Game studies is an inter-disciplinary field with researchers and academics from a multitude of other areas such as computer science, psychology, sociology, anthropology, philosophy, arts and literature, media studies, communication.Like other media disciplines, such as television studies and film studies, game studies often involves textual analysis and audience theory. Game studies tends to employ more diverse methodologies than these other branches, drawing from both social science and humanities approaches.
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