
A Generalized Light-Field API and Management System
... those used in [CLF98, IPL97], where the chosen distribution of the samples follows quasi-uniform triangulations of the sphere’s surface [EDA+ 06]. In unstructured light fields, however, camera positions need not to be positioned following any specific arrangement. Among these methods, it is possible ...
... those used in [CLF98, IPL97], where the chosen distribution of the samples follows quasi-uniform triangulations of the sphere’s surface [EDA+ 06]. In unstructured light fields, however, camera positions need not to be positioned following any specific arrangement. Among these methods, it is possible ...
Interactive Rendering of Translucent Deformable Objects
... scratch at interactive rates. Re-building the sample octree seems to be a major bottleneck inhibiting interactive updates in Jensen’s approach. The quality offered by both approaches is in principle similar. In Jensen’s method, it is controlled by the sample point density. In our approach, it is con ...
... scratch at interactive rates. Re-building the sample octree seems to be a major bottleneck inhibiting interactive updates in Jensen’s approach. The quality offered by both approaches is in principle similar. In Jensen’s method, it is controlled by the sample point density. In our approach, it is con ...
Lecture #1
... • More typically in graphics, the model is then used for rendering (we will work on this assumption) – The model only exists to produce a picture – It can be an approximation, as long as the visual result is good ...
... • More typically in graphics, the model is then used for rendering (we will work on this assumption) – The model only exists to produce a picture – It can be an approximation, as long as the visual result is good ...
PDF .33MB
... primitives in terms of the dimensional complexity: volumetric primitives, surface elements, and contours. The primitive selected to describe the object depends on the complexity of the object and the tasks involved. As the highest level primitives, volumetric primitives can better represent global f ...
... primitives in terms of the dimensional complexity: volumetric primitives, surface elements, and contours. The primitive selected to describe the object depends on the complexity of the object and the tasks involved. As the highest level primitives, volumetric primitives can better represent global f ...
Anteneh Anteneh
... Method to automate some technical illustration conventions. Technical illustrations: in textbooks, reference books, manuals i.e. a car owner’s manual. Method: a shading algorithm based on edges, highlighting and cool-to-warm tones. ...
... Method to automate some technical illustration conventions. Technical illustrations: in textbooks, reference books, manuals i.e. a car owner’s manual. Method: a shading algorithm based on edges, highlighting and cool-to-warm tones. ...
New portable FELIX 3D display
... of physical conditions. For a variety of disciplines ranging from architecture to computer aided design (CAD) and entertainment these tools often make use of computational rendering and visualization on high resolution cathode ray tubes (CRT) with impressive results. However, there are still many ca ...
... of physical conditions. For a variety of disciplines ranging from architecture to computer aided design (CAD) and entertainment these tools often make use of computational rendering and visualization on high resolution cathode ray tubes (CRT) with impressive results. However, there are still many ca ...
[Paper]
... fire, cloud, etc. The simplest way of their visualization applies planar billboards, but this approach results in abrupt changes where particles intersect opaque objects. The solution for this problem is the consideration of the spherical extent of the particle during rendering, as proposed in the c ...
... fire, cloud, etc. The simplest way of their visualization applies planar billboards, but this approach results in abrupt changes where particles intersect opaque objects. The solution for this problem is the consideration of the spherical extent of the particle during rendering, as proposed in the c ...
Hierarchical geometric models for visible surface algorithms
... with the organization and presentation of graphical information in the form of real-time line drawings on a CRT. Many of the concepts of structuring graphical information were developed by Sutherland in Sketchpad [19], and the line-drawing graphical displays that resulted from his early research rem ...
... with the organization and presentation of graphical information in the form of real-time line drawings on a CRT. Many of the concepts of structuring graphical information were developed by Sutherland in Sketchpad [19], and the line-drawing graphical displays that resulted from his early research rem ...
(selective laser trabeculoplasty): a multicenter, pilot, clinical study
... 1. Latina MA, et al. Selective targeting of trabecular meshwork cells: in vitro studies of pulsed and CW laser interactions. Exp Eye Res. 1995;60:359-372. 2. Latina MA, et al. Q-switched 532-nm Nd:YAG laser trabeculoplasty (selective laser trabeculoplasty): a multicenter, pilot, clinical study. Opht ...
... 1. Latina MA, et al. Selective targeting of trabecular meshwork cells: in vitro studies of pulsed and CW laser interactions. Exp Eye Res. 1995;60:359-372. 2. Latina MA, et al. Q-switched 532-nm Nd:YAG laser trabeculoplasty (selective laser trabeculoplasty): a multicenter, pilot, clinical study. Opht ...
ppt
... Max #hits defined by memory limit (=19 per row) Comparator is edge-triggered o Very small or negative thresholds don’t trigger comparator Signal should generate hits at higher thresholds than the noise No hits expected for very high thresholds ...
... Max #hits defined by memory limit (=19 per row) Comparator is edge-triggered o Very small or negative thresholds don’t trigger comparator Signal should generate hits at higher thresholds than the noise No hits expected for very high thresholds ...
crooksTWEPP - HEP, Imperial
... 1 threshold unit ~0.4mV Low thresholds noise hits Max #hits defined by memory limit (=19 per row) Comparator is edge-triggered o Very small or negative thresholds don’t trigger comparator Signal should generate hits at higher thresholds than the noise No hits expected for very high thresholds ...
... 1 threshold unit ~0.4mV Low thresholds noise hits Max #hits defined by memory limit (=19 per row) Comparator is edge-triggered o Very small or negative thresholds don’t trigger comparator Signal should generate hits at higher thresholds than the noise No hits expected for very high thresholds ...
3D Morphable Model Construction for Robust Ear and Face
... To build on this work the paper explores two desirable morphable model properties: coverage and minimalism. Model coverage refers to the degree to which the model can generalise to samples beyond its training set and model minimalism refers to the amount of redundancy in the model; in essence, the s ...
... To build on this work the paper explores two desirable morphable model properties: coverage and minimalism. Model coverage refers to the degree to which the model can generalise to samples beyond its training set and model minimalism refers to the amount of redundancy in the model; in essence, the s ...
LR B-splines: New spline technology for compact representation of
... Replace point based models by semantic annotated LR B-spline based models representing structure and surface shape. Instant creation of textured LR B-spline based models “As-is” models of natural and human made structures and shapes ...
... Replace point based models by semantic annotated LR B-spline based models representing structure and surface shape. Instant creation of textured LR B-spline based models “As-is” models of natural and human made structures and shapes ...
Simulation of Robotic Systems
... Why? They are fine for drafting and rendering, not as good for creating true physical models ...
... Why? They are fine for drafting and rendering, not as good for creating true physical models ...
Robert J. Simcoe (2008), Commercial Scanners and Science
... has little relationship to the real transmission density that can be captured from a film with these scanners and is very misleading The CCD chips typically have a saturation voltage of 2.5-2.7 volts. The A/D may assign 16 bits to that range hence claims of Dmax=4+ But random noise is typically ~1.2 ...
... has little relationship to the real transmission density that can be captured from a film with these scanners and is very misleading The CCD chips typically have a saturation voltage of 2.5-2.7 volts. The A/D may assign 16 bits to that range hence claims of Dmax=4+ But random noise is typically ~1.2 ...
Fast ray casting of function
... graphics tools. Achieving photorealism usually requires more than one million polygons in the scene and a trend to further increase in the level of detail is observed. The amounts of data for visualization of three-dimensional objects with complex surface are close to voxel models. Polygonal models ...
... graphics tools. Achieving photorealism usually requires more than one million polygons in the scene and a trend to further increase in the level of detail is observed. The amounts of data for visualization of three-dimensional objects with complex surface are close to voxel models. Polygonal models ...
STM
... not precisely agree with Uav but tends to be slightly smaller. Nevertheless, it is known that U is closely related to the local surface potential (local work function) and is a good measure of it. The LBH image is obtained by measuring point by point the logarithmic change in the tunneling current w ...
... not precisely agree with Uav but tends to be slightly smaller. Nevertheless, it is known that U is closely related to the local surface potential (local work function) and is a good measure of it. The LBH image is obtained by measuring point by point the logarithmic change in the tunneling current w ...
Adaptively Sampled Distance Fields: A General
... • Represents sharp edges, organic surfaces, thinmembranes and semi-transparent substances • Consolidates multiple structures for complex objects • Can store auxiliary data in cells or at cell vertices ...
... • Represents sharp edges, organic surfaces, thinmembranes and semi-transparent substances • Consolidates multiple structures for complex objects • Can store auxiliary data in cells or at cell vertices ...
Vector graphics 3D
... • Things in the real world are compositions of smaller things • Things in the 3-D graphics world are also compositions of smaller things • Hierarchical structure is an excellent way of coping with complexity • Also seen in object-oriented programming like Java and Squeak! ...
... • Things in the real world are compositions of smaller things • Things in the 3-D graphics world are also compositions of smaller things • Hierarchical structure is an excellent way of coping with complexity • Also seen in object-oriented programming like Java and Squeak! ...
Output Devices
... external types too. It’s better, because it provides a better quality even can perform surround sounding which is the best choice for games and videos. ...
... external types too. It’s better, because it provides a better quality even can perform surround sounding which is the best choice for games and videos. ...
3D scanner

A 3D scanner is a device that analyses a real-world object or environment to collect data on its shape and possibly its appearance (e.g. colour). The collected data can then be used to construct digital three-dimensional models.Many different technologies can be used to build these 3D-scanning devices; each technology comes with its own limitations, advantages and costs. Many limitations in the kind of objects that can be digitised are still present, for example, optical technologies encounter many difficulties with shiny, mirroring or transparent objects. For example, industrial computed tomography scanning can be used to construct digital 3D models, applying non-destructive testing.Collected 3D data is useful for a wide variety of applications. These devices are used extensively by the entertainment industry in the production of movies and video games. Other common applications of this technology include industrial design, orthotics and prosthetics, reverse engineering and prototyping, quality control/inspection and documentation of cultural artifacts.