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Compendium of Educational Objectives
Compendium of Educational Objectives

... 1. Provide patient care that is compassionate, appropriate and effective. Establish a style and physician-patient relationship sufficient to obtain a history and physical exam from patients who may be unaware that they have, or have a risk for, a substance use disorder; who have or have the risk of ...
An Introduction to Behavioral Addictions - SciTech Connect
An Introduction to Behavioral Addictions - SciTech Connect

... The neuroscience of addiction is not without its detractors. Psychiatrist Sally Satel eloquently argues that the brain science is far from scientific (Satel & Lilienfeld, 2010). She argues that the fact that willpower and the threat of jail can deter—and even prevent—addictive behaviors casts the wh ...
Through a Trauma Informed Lens: Rethinking Addiction
Through a Trauma Informed Lens: Rethinking Addiction

... Has not shown to reduce stigma ...
Guest Speaker - Raquelle Leclerc
Guest Speaker - Raquelle Leclerc

1

Video game addiction



Video game addiction is hypothesized to be an excessive or compulsive use of computer games or video games, which interferes with a person's everyday life. Video game addiction may present itself as compulsive game-playing; social isolation; mood swings; diminished imagination; and hyper-focus on in-game achievements, to the exclusion of other events in life. In May 2013, the American Psychiatric Association (APA) proposed criteria for video game addiction in the Diagnostic and Statistical Manual of Mental Disorders, concluding that there was insufficient evidence to include it as an official mental disorder. However, proposed criteria for ""Internet Gaming Disorder"" are included in Section 3, Conditions for Further Study. While Internet Gaming Disorder is proposed as a disorder, it is still discussed how much this disorder is caused by the gaming activity itself, or whether it is to some extent an effect of other disorders. It is unclear whether people who play violent video games for an extended period of time show any increase with their aggressive behavior and hostility. However, these claims are disputed by multiple sources. It has also been found that individuals who play nonviolent games showed no difference in their aggression or hostility.
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