
Improving Shadows and Reflections via the Stencil Buffer
... the pixels tagged “inside the shadow” and re-render the scene with the blocked light source disabled. Then re-configure stenciling to update only pixels tagged “outside the shadow,” enable the light source, and re-render the scene again. This simple description leaves several issues unexplained. For ...
... the pixels tagged “inside the shadow” and re-render the scene with the blocked light source disabled. Then re-configure stenciling to update only pixels tagged “outside the shadow,” enable the light source, and re-render the scene again. This simple description leaves several issues unexplained. For ...
OpenGL 4 Shading Language Cookbook
... programming with per-vertex shading. In this chapter, you see examples of basic shading techniques such as the ADS (ambient, diffuse, and specular) shading algorithm, twosided shading, and flat shading. It also covers examples of basic GLSL concepts such as functions and subroutines. Chapter 3, Ligh ...
... programming with per-vertex shading. In this chapter, you see examples of basic shading techniques such as the ADS (ambient, diffuse, and specular) shading algorithm, twosided shading, and flat shading. It also covers examples of basic GLSL concepts such as functions and subroutines. Chapter 3, Ligh ...
OpenGL Compute Shaders - College of Engineering | Oregon State
... Using OpenCL is somewhat cumbersome. It requires a lot of setup (queries, platforms, devices, queues, kernels, etc.). Compute Shaders look to be more convenient. They just kind of flow in with the graphics. The bottom line is that I will continue to use OpenCL for the big, bad stuff. But, for lighte ...
... Using OpenCL is somewhat cumbersome. It requires a lot of setup (queries, platforms, devices, queues, kernels, etc.). Compute Shaders look to be more convenient. They just kind of flow in with the graphics. The bottom line is that I will continue to use OpenCL for the big, bad stuff. But, for lighte ...
TosaOjiru_au11
... MASS functions can be implemented to run on the GPU using GPU APIs like CUDA or OpenCL, however, these APIs require memory to allocated on the GPU for every function that needs to execute on the GPU device beforehand. This poses a huge challenge to implementation of a CPU function by a MASS library ...
... MASS functions can be implemented to run on the GPU using GPU APIs like CUDA or OpenCL, however, these APIs require memory to allocated on the GPU for every function that needs to execute on the GPU device beforehand. This poses a huge challenge to implementation of a CPU function by a MASS library ...
IAT355-Lec14-SceneGraph
... transformation, color The object contains functions that allow it to transform itself Feb 23, 2017 ...
... transformation, color The object contains functions that allow it to transform itself Feb 23, 2017 ...
PowerPoint
... • Too slow to have an OpenGL implementation in Java. • So usual technique: use a Java native interface to OpenGL and provide a Java interface to it. • We’ll be using GL4Java ...
... • Too slow to have an OpenGL implementation in Java. • So usual technique: use a Java native interface to OpenGL and provide a Java interface to it. • We’ll be using GL4Java ...
Angel`s intro to OpenGL Shaders
... • Originally controlled by an Architectural Review Board (ARB) - Members included SGI, Microsoft, Nvidia, HP, 3DLabs, IBM,……. - Now Kronos Group - Was relatively stable (through version 2.5) • Backward compatible • Evolution reflected new hardware capabilities – 3D texture mapping and texture object ...
... • Originally controlled by an Architectural Review Board (ARB) - Members included SGI, Microsoft, Nvidia, HP, 3DLabs, IBM,……. - Now Kronos Group - Was relatively stable (through version 2.5) • Backward compatible • Evolution reflected new hardware capabilities – 3D texture mapping and texture object ...
Direct3D 9
... between CPU and GPU while still being efficient ► API is getting there, streamlining of functionality means fewer objects to accomplish all tasks ...
... between CPU and GPU while still being efficient ► API is getting there, streamlining of functionality means fewer objects to accomplish all tasks ...
OpenGL Functions - Computer Science
... - Arose from CAD community - Database model with retained graphics (structures) ...
... - Arose from CAD community - Database model with retained graphics (structures) ...
1( , 1 D zxg - Wolfgang Stuerzlinger
... with the introduction of realistic clouds in the scenery. These include applications in virtual reality, outdoor scene visualization, flight simulation, games etc. In the past, several researchers have proposed algorithms for realistic cloud rendering for non-real-time applications. Of these, the ap ...
... with the introduction of realistic clouds in the scenery. These include applications in virtual reality, outdoor scene visualization, flight simulation, games etc. In the past, several researchers have proposed algorithms for realistic cloud rendering for non-real-time applications. Of these, the ap ...
An Approach to 3D on the Web using Java OpenGL
... packages can be done automatically, when viewing a web page for the first time. However, the whole system is quite bulky, and it takes time to download and install everything, so the user might not be so patient to wait for the whole process to finish. O3D O3D is developed by Google[5]. It is an ope ...
... packages can be done automatically, when viewing a web page for the first time. However, the whole system is quite bulky, and it takes time to download and install everything, so the user might not be so patient to wait for the whole process to finish. O3D O3D is developed by Google[5]. It is an ope ...
{ {-1,-1,-1},{1,-1,1}, {1,1,-1},{-1,1,-1}, {-1,-1,1},{1,-1,1
... • Two ways of specifying what is to be drawn – Immediate Mode • Primitives are sent to the display as soon as they are specified • Graphics system has no memory of drawn graphics primitives ...
... • Two ways of specifying what is to be drawn – Immediate Mode • Primitives are sent to the display as soon as they are specified • Graphics system has no memory of drawn graphics primitives ...
Lecturer
... Graphics and Virtual Reality • How 3D scenes can be defined • and how they are rendered on a screen ...
... Graphics and Virtual Reality • How 3D scenes can be defined • and how they are rendered on a screen ...
Introduction to Computer Graphics CS 445 / 645
... OpenGL has become a standard (competing with DirectX) because: • It doesn’t try to do too much – Only renders the image, doesn’t manage windows, etc. – No high-level animation, modeling, sound (!), etc. ...
... OpenGL has become a standard (competing with DirectX) because: • It doesn’t try to do too much – Only renders the image, doesn’t manage windows, etc. – No high-level animation, modeling, sound (!), etc. ...
Our Graphics Environment
... • We will write programs in Java that run on the CPU that launch programs that run on the GPU • We will call the CPU the ‘client side’ and the GPU the ‘server side’ • Our client-side Java programs will contain character strings that represent relatively short OpenGL Shading Language (GLSL) programs ...
... • We will write programs in Java that run on the CPU that launch programs that run on the GPU • We will call the CPU the ‘client side’ and the GPU the ‘server side’ • Our client-side Java programs will contain character strings that represent relatively short OpenGL Shading Language (GLSL) programs ...
TC3022 : Computer Graphics
... Course intention within the general study plan context: Course of basic level in the visual computing study field, intermediate in the field of computer science. It is expected that the student dominates C or C++ programming and is capable to solve mathematical problems related with geometry and vec ...
... Course intention within the general study plan context: Course of basic level in the visual computing study field, intermediate in the field of computer science. It is expected that the student dominates C or C++ programming and is capable to solve mathematical problems related with geometry and vec ...