Foundations of 3D Computer Graphics - Tandon
... This book has developed out of an introductory computer graphics course I have been teaching at Harvard since 1996. Over the years I have had the pleasure of teaching many amazing students. During class, these students have asked many good questions. In light of these questions, I often realized tha ...
... This book has developed out of an introductory computer graphics course I have been teaching at Harvard since 1996. Over the years I have had the pleasure of teaching many amazing students. During class, these students have asked many good questions. In light of these questions, I often realized tha ...
Computer Graphics (CS 543) Lecture 3 (Part 1): Building 3D Models
... Previously drew cube by its 6 faces using ...
... Previously drew cube by its 6 faces using ...
7 Years of Graphics /// Thomas Monk Page 1 of 51 accelenation.com
... Also in April Creative Labs shipped their Graphics Blaster 3D board based upon the first 3D chip from Cirrus Logic. The CL -GD5464 or Laguna 3D chip had been announced toward the end of 1996, but in 1997 it faced some stiff competition from 3Dfx, ATi and NVIDIA. The board's low cost failed to compen ...
... Also in April Creative Labs shipped their Graphics Blaster 3D board based upon the first 3D chip from Cirrus Logic. The CL -GD5464 or Laguna 3D chip had been announced toward the end of 1996, but in 1997 it faced some stiff competition from 3Dfx, ATi and NVIDIA. The board's low cost failed to compen ...
Improving Shadows and Reflections via the Stencil Buffer
... Table 1. Stencil bits supported by selected OpenGL implementations. Direct3D. From its inception, OpenGL required stenciling support. Direct3D incorporated stenciling more recently in its DirectX 6 update. Using texturing, fog, or depth buffering is pretty straightforward. However, if you just read ...
... Table 1. Stencil bits supported by selected OpenGL implementations. Direct3D. From its inception, OpenGL required stenciling support. Direct3D incorporated stenciling more recently in its DirectX 6 update. Using texturing, fog, or depth buffering is pretty straightforward. However, if you just read ...
3D Graphics on the Web: a Survey
... Graphics (SVG) was introduced into browsers, allowing complex 2D drawing in a manner which fit in with the existing style of HTML. Then the canvas element was introduced, also allowing 2D drawing, but differing from SVG in being controlled via Javascript. First introduced by Apple as part of the Web ...
... Graphics (SVG) was introduced into browsers, allowing complex 2D drawing in a manner which fit in with the existing style of HTML. Then the canvas element was introduced, also allowing 2D drawing, but differing from SVG in being controlled via Javascript. First introduced by Apple as part of the Web ...
ATI Radeon™ HD 4300 Series GPU Specifications
... 1. ATI Avivo™ HD is a technology collection that includes a broad set of capabilities offered by certain ATI Radeon™ HD GPUs. Not all products have all features and full enablement of some ATI Avivo™ HD capabilities may require complementary products. 2. Some custom resolutions require user configur ...
... 1. ATI Avivo™ HD is a technology collection that includes a broad set of capabilities offered by certain ATI Radeon™ HD GPUs. Not all products have all features and full enablement of some ATI Avivo™ HD capabilities may require complementary products. 2. Some custom resolutions require user configur ...
Practical Collision Detection on the GPU
... The field of computer graphics can be traced back to the 1940's and the projects Whirlwind and SAGE, which were designed to support the American military defense [1]. The Whirlwind computer was originally intended to be a part of a general-purpose flight simulator, but it evolved into the first real ...
... The field of computer graphics can be traced back to the 1940's and the projects Whirlwind and SAGE, which were designed to support the American military defense [1]. The Whirlwind computer was originally intended to be a part of a general-purpose flight simulator, but it evolved into the first real ...
SLI for NVIDIA Quadro: Quick Installation Guide
... NVIDIA Quadro GPUs to span an OpenGL window across multiple displays, or to run a single application per GPU. Additionally, the SLI connector offers dual GPU performance on a single display by leveraging the capabilities of two NVIDIA Quadro GPUs. SLI for NVIDIA Quadro – Definitions SLI Frame Render ...
... NVIDIA Quadro GPUs to span an OpenGL window across multiple displays, or to run a single application per GPU. Additionally, the SLI connector offers dual GPU performance on a single display by leveraging the capabilities of two NVIDIA Quadro GPUs. SLI for NVIDIA Quadro – Definitions SLI Frame Render ...
OpenGL 4 Shading Language Cookbook
... The OpenGL Shading Language (GLSL) is now a fundamental and critical part of programming with OpenGL. It provides us with unprecedented flexibility and power by making the formerly fixed-function graphics pipeline programmable. With GLSL, we can leverage the Graphics Processing Unit (GPU) to impleme ...
... The OpenGL Shading Language (GLSL) is now a fundamental and critical part of programming with OpenGL. It provides us with unprecedented flexibility and power by making the formerly fixed-function graphics pipeline programmable. With GLSL, we can leverage the Graphics Processing Unit (GPU) to impleme ...
View Frustum Optimization To Maximize Object`s Image
... example, in Figure 3, removing edge i will add the gray-shaded area to the resulting polygon. This edge-removal operation is done until the resulting polygon becomes a quadrilateral. It can be easily proved that for any convex polygon of five or more sides, there always exists at least one edge that ...
... example, in Figure 3, removing edge i will add the gray-shaded area to the resulting polygon. This edge-removal operation is done until the resulting polygon becomes a quadrilateral. It can be easily proved that for any convex polygon of five or more sides, there always exists at least one edge that ...
slides
... Attribute-qualified variables can change at most once per vertex There are a few built in variables such as gl_Position but most have been deprecated User defined (in application program) -attribute float temperature -attribute vec3 velocity recent versions of GLSL use in and out qualifiers to get ...
... Attribute-qualified variables can change at most once per vertex There are a few built in variables such as gl_Position but most have been deprecated User defined (in application program) -attribute float temperature -attribute vec3 velocity recent versions of GLSL use in and out qualifiers to get ...
ppt - Computing
... Consider the case of n+1 control points denoted as pk=(xk, yk, zk) where k varies from 0 to n The coordinate positions are blended to produce the position vector P(u) which describes the path of the Bézier polynomial function between p0 and pn n ...
... Consider the case of n+1 control points denoted as pk=(xk, yk, zk) where k varies from 0 to n The coordinate positions are blended to produce the position vector P(u) which describes the path of the Bézier polynomial function between p0 and pn n ...
OpenGL Compute Shaders - College of Engineering | Oregon State
... New Buffer Type – the Shader Storage Buffer Object The tricky part is getting data into and out of the Compute Shader. The trickiness comes from the specification phrase: “In most respects, a Compute Shader is identical to all other OpenGL shaders, with similar status, uniforms, and other such prope ...
... New Buffer Type – the Shader Storage Buffer Object The tricky part is getting data into and out of the Compute Shader. The trickiness comes from the specification phrase: “In most respects, a Compute Shader is identical to all other OpenGL shaders, with similar status, uniforms, and other such prope ...
TosaOjiru_au11
... MASS library is a collection of APIs that abstract the low-level parallelism required to speed up an application that is written using the library functions. Harnessing the power of the GPUs, these low-level libraries spread their computation across thousands of parallel threads that can be executed ...
... MASS library is a collection of APIs that abstract the low-level parallelism required to speed up an application that is written using the library functions. Harnessing the power of the GPUs, these low-level libraries spread their computation across thousands of parallel threads that can be executed ...
Direct3D 9
... not as much bad, as outdated ► OpenGL was very well designed, but that was 15 years ago ► Everything that has happened in real-time graphics since then has been stapled on ► It is more of a pain for beginners learning to program graphics in Direct3D ► But much more elegant once you are experienced e ...
... not as much bad, as outdated ► OpenGL was very well designed, but that was 15 years ago ► Everything that has happened in real-time graphics since then has been stapled on ► It is more of a pain for beginners learning to program graphics in Direct3D ► But much more elegant once you are experienced e ...
SAPPHIRE R7 240 2GB DDR3 WITH BOOST
... AMD CrossFireX™ Multi-GPU Technology Triple or Quadruple gaming power with AMD CrossFireX™ Multi-GPU Technology.AMD CrossFireX technology supports up to four graphics cards to be used in a single system. ...
... AMD CrossFireX™ Multi-GPU Technology Triple or Quadruple gaming power with AMD CrossFireX™ Multi-GPU Technology.AMD CrossFireX technology supports up to four graphics cards to be used in a single system. ...
29-graphics_printabl..
... While the JFrame class provides basic window functionality, it is too generic to be useful for any real application. When using JFrames one typically extends the JFrame class in order to add specific functionality. Typically, an extended JFrame will incorporate additional components displaying graph ...
... While the JFrame class provides basic window functionality, it is too generic to be useful for any real application. When using JFrames one typically extends the JFrame class in order to add specific functionality. Typically, an extended JFrame will incorporate additional components displaying graph ...
The GPU Enters Computing`s Mainstream
... known as shaders, to perform real-time rendering effects such as bump mapping or shadows. These shaders can be written in assembly or languages such as Nvidia’s Cg (www.cgshaders.org/) or Microsoft’s High-Level Shader Language (msdn.microsoft.com/directx/). Microsoft has been a driving force in maki ...
... known as shaders, to perform real-time rendering effects such as bump mapping or shadows. These shaders can be written in assembly or languages such as Nvidia’s Cg (www.cgshaders.org/) or Microsoft’s High-Level Shader Language (msdn.microsoft.com/directx/). Microsoft has been a driving force in maki ...
ProteinShader: illustrative rendering of macromolecules | SpringerLink
... computers. One of the most influential of these is RasMol [5], which is written in the C programming language, and is available on Windows, Macintosh, Linux, and Unix platforms [6,7]. RasMol's success was apparently due to an excellent compromise between rendering speed and image quality so that eve ...
... computers. One of the most influential of these is RasMol [5], which is written in the C programming language, and is available on Windows, Macintosh, Linux, and Unix platforms [6,7]. RasMol's success was apparently due to an excellent compromise between rendering speed and image quality so that eve ...
PowerPoint
... Brown et al. Known as “Old Testament” – Advanced Animation & Rendering Techniques by Watt & Watt. Known as “New Testament” – OpenGL Programming Guide by OpenGL ARB. Known as the “Red Book” or “Lego book”. Available online. COMP9018 - Advanced Graphics ...
... Brown et al. Known as “Old Testament” – Advanced Animation & Rendering Techniques by Watt & Watt. Known as “New Testament” – OpenGL Programming Guide by OpenGL ARB. Known as the “Red Book” or “Lego book”. Available online. COMP9018 - Advanced Graphics ...
Lecture #1
... Storing Other Information • Colors, Texture coordinates and so on can all be treated like vertices or normals • Lighting/Shading coefficients may be per-face or per-object, ...
... Storing Other Information • Colors, Texture coordinates and so on can all be treated like vertices or normals • Lighting/Shading coefficients may be per-face or per-object, ...
IAT355-Lec14-SceneGraph
... – Each node has information that structures the interpretation of child nodes ...
... – Each node has information that structures the interpretation of child nodes ...
resume
... Ray Tracer (CIS 561) [’17] • Coding a functional Ray Tracer in C++ and OpenGL Mini Minecraft (CIS 560) [’16] • Group project to develop Minecraft from scratch in C++. My responsibilities: procedural generation of caves below ground and dynamic terrain above ground, implementation of the A* sear ...
... Ray Tracer (CIS 561) [’17] • Coding a functional Ray Tracer in C++ and OpenGL Mini Minecraft (CIS 560) [’16] • Group project to develop Minecraft from scratch in C++. My responsibilities: procedural generation of caves below ground and dynamic terrain above ground, implementation of the A* sear ...
Angel`s intro to OpenGL Shaders
... - No default shaders - Each application must provide both a vertex and a fragment shader ...
... - No default shaders - Each application must provide both a vertex and a fragment shader ...
OpenGL
OpenGL (Open Graphics Library)is a cross-language, multi-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.Silicon Graphics Inc. (SGI) started developing OpenGL in 1991 and released it in January 1992; applications use it extensively in the fields of CAD, virtual reality, scientific visualization, information visualization, flight simulation, and video games. OpenGL is managed by the non-profit technology consortium Khronos Group.