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Introduction to Computer Science
Introduction to Computer Science

... the point where we can model automatically, a tiger swimming in the river in all it’s glorious details.” 1 ...
Artificial Intelligence A Review on Role of Expert System
Artificial Intelligence A Review on Role of Expert System

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... The storyline is that I went to a liberal arts college that had no engineering and very little mathematics. So my mathematics major didn’t mean that I did a lot of mathematics. I was interested in language, and they didn’t have a linguistics course, but I convinced the anthropology teacher to give m ...
CS 363 Comparative Programming Languages
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Soarian™ User Interface
Soarian™ User Interface

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... work in a specialised field, as opposed to the complex and unpredictable real world, it is able to assist users, who are generally not experts in the domain of concern in exercising judgement, in semi-structured or unstructured decision situations.16 Such a system can make inferences, implement rule ...
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User Models, Intelligent Interface Agents and Expert Systems
User Models, Intelligent Interface Agents and Expert Systems

... probability (i.e., 0.50). However, a user’s user class information learning nodes will contain probabilities of his class. Therefore, the user class helps bias the agent initially towards this class. As the user uses PESKI, his preferences are captured appropriately in the individual user interface ...
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Human–computer interaction

Human-computer interaction (HCI) researches the design and use of computer technology, focusing particularly on the interfaces between people (users) and computers. Researchers in the field of HCI both observe the ways in which humans interact with computers and design technologies that let humans interact with computers in novel ways.As a field of research, Human-Computer Interaction is situated at the intersection of computer science, behavioral sciences, design, media studies, and several other fields of study. The term was popularized by Stuart K. Card and Allen Newell of Carnegie Mellon University and Thomas P. Moran of IBM Research in their seminal 1983 book, The Psychology of Human-Computer Interaction, although the authors first used the term in 1980 and the first known use was in 1975. The term connotes that, unlike other tools with only limited uses (such as a hammer, useful for driving nails, but not much else), a computer has many uses and this takes place as an open-ended dialog between the user and the computer. The notion of dialog likens human-computer interaction to human-to-human interaction, an analogy the discussion of which is crucial to theoretical considerations in the field.
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