Cisco ASA 5500 Series SSL/IPsec VPN Edition
... also provides organizations with the ability to use a powerful combination of multiple marketproven firewall, intrusion prevention (IPS), and content security technologies on a single unified
2 Optional Features (WOFD-900000)
... be within the purchased scope or the usage scope. Unless otherwise agreed by the contract, all
statements, information, and recommendations in this document are provided "AS IS" without warranties,
guarantees or representations of any kind, either express or implied.
The information in this document ...
Platform Characteristics, Multi-Homing, and Homophily in
... or closed— moderate the influence of homophily on user behaviors across diverse social
segments. While open platforms (e.g., Facebook) allow “strangers” to form new friendships and
interact online, closed platforms (e.g., Path) permit only acquaintances who share mobile
numbers to engage in personal ...
Power Control for Cognitive Radio Networks
... • the dormancy of primary users;
• the relative immunity of primary users with favorable
channels to weak cochannel interferers.
It is challenging to devise a power-control method that allows
primary users to satisfy strict QoS requirements and yet is flexible enough to accommodate secondary users’ ...
Minimising Anonymity Loss in Anonymity Networks under DoS Attacks
... as eVoting, eAuctions, bill payments, online betting and electronic communication.
One of the most common mechanisms for privacy is anonymity, which generally refers
to the condition of being unidentifiable within a given set of subjects, known as the
Several mechanisms have been prop ...
... and other Huawei trademarks are trademarks of Huawei Technologies Co., Ltd.
All other trademarks and trade names mentioned in this document are the property of their respective
UNIVERSITY OF MINNESOTA
... The Evaluation of the Web-based ARTIST
Ann Ooms, Joan Garfield, Bob delMas – University of Minnesota
Assessment Resource Tools for Improving Statistical Thinking (ARTIST)
The goal of the Web-based ARTIST is to help teachers asses statistical literacy, statistical reasoning and statistical thinking.
Design Review of Using Prices to Allocate Resources at a H
... What if users can only adjust their
bandwidth usage? What if they can
only adjust their duration usage? Etc.
What if users take a long time to
react to changing prices?
Use IP traces from the Internet Traffic
Archive to perform these simulaitons.
PlayStation Home (which was also marketed and referred to as Home) was a virtual 3D social gaming platform developed by Sony Computer Entertainment's London Studio for the PlayStation 3 on the PlayStation Network (PSN). It was accessible on the PS3's XrossMediaBar (XMB). Membership was free but required a PSN account. Upon installation, users could choose how much hard disk space they wished to reserve for Home. The service had been in development since early 2005 and launched as an open beta on December 11, 2008. Home remained as a perpetual beta until its closure on March 31, 2015.Home allowed users to create a custom avatar, which could be groomed realistically. Each avatar was given a personal apartment that users could decorate with free, bought, or won items. Users could travel throughout the Home world, which was frequently updated by Sony and its partners. Public spaces were made for display, entertainment, advertising, and networking. Home's primary forms of advertising included spaces themselves, video screens, posters, and mini-games. Home also featured many single and multiplayer mini-games, and hosted a variety of special events, some of which provided prizes to players. Users could use won items to further customise their avatar or apartments.