• Study Resource
  • Explore
    • Arts & Humanities
    • Business
    • Engineering & Technology
    • Foreign Language
    • History
    • Math
    • Science
    • Social Science

    Top subcategories

    • Advanced Math
    • Algebra
    • Basic Math
    • Calculus
    • Geometry
    • Linear Algebra
    • Pre-Algebra
    • Pre-Calculus
    • Statistics And Probability
    • Trigonometry
    • other →

    Top subcategories

    • Astronomy
    • Astrophysics
    • Biology
    • Chemistry
    • Earth Science
    • Environmental Science
    • Health Science
    • Physics
    • other →

    Top subcategories

    • Anthropology
    • Law
    • Political Science
    • Psychology
    • Sociology
    • other →

    Top subcategories

    • Accounting
    • Economics
    • Finance
    • Management
    • other →

    Top subcategories

    • Aerospace Engineering
    • Bioengineering
    • Chemical Engineering
    • Civil Engineering
    • Computer Science
    • Electrical Engineering
    • Industrial Engineering
    • Mechanical Engineering
    • Web Design
    • other →

    Top subcategories

    • Architecture
    • Communications
    • English
    • Gender Studies
    • Music
    • Performing Arts
    • Philosophy
    • Religious Studies
    • Writing
    • other →

    Top subcategories

    • Ancient History
    • European History
    • US History
    • World History
    • other →

    Top subcategories

    • Croatian
    • Czech
    • Finnish
    • Greek
    • Hindi
    • Japanese
    • Korean
    • Persian
    • Swedish
    • Turkish
    • other →
 
Login Register
Games Impact final report
Games Impact final report

... The video games industry value chain is organized around the production and distribution of digital content. Games Developers are the primary creative force in the video games industry, responsible for transforming original and / or licensed IP into games on a variety of platforms (such as TV-based ...
What makes a video game fun - OUR Archive
What makes a video game fun - OUR Archive

... production of new offerings in order to stand out from their competitors. Understanding gamer wants and expectations will help developers to better produce an offering which satisfies these customer needs resulting in enhanced financial success for the developer. This study investigates the expectat ...
The Seventh AAAI Conference on Artificial Intelligence and
The Seventh AAAI Conference on Artificial Intelligence and

... Stanford University, Palo Alto, California. Workshop participants will have the opportunity to meet and discuss issues with a selected focus — providing an informal setting for active exchange among researchers, developers, and users on topics of current interest. Members of all segments of the AI i ...
Here - C-Cave
Here - C-Cave

... Entertainment Software Association, 83 percent of parents are now involved in buying software and games such as Play stations and Xboxes, at a cost of around $3-400 each (C-SPAN, Feb. 10, 2007). The industry counters alarm from educators and health professionals by pointing to their rating system w ...
EyeView Announces its 50th Customer in the Gaming Industry
EyeView Announces its 50th Customer in the Gaming Industry

1

Video game industry

The video game industry (sometimes referred to as the interactive entertainment industry) is the economic sector involved with the development, marketing and sales of video games. It encompasses dozens of job disciplines and employs thousands of people worldwide.
  • studyres.com © 2021
  • DMCA / GDPR
  • Report