Pogamut 3 – Virtual Humans Made Simple
PNBA*: A Parallel Bidirectional Heuristic Search Algorithm
PMCRI: A Parallel Modular Classification Rule
playing smart – artificial intelligence in computer games
Playing Games Across the Superintelligence Divide
Player Preference and Style in a Leading Mobile Card Game
Plausible Neural Networks
Plate-fin and Tube Heat Exchangers Refrigerant - Purdue e-Pubs
Planning with Tests, Branches, and Non
Planning with Specialized SAT Solvers
Planning with Specialized SAT Solvers
Planning with Partially Specified Behaviors
Planning with Markov Decision Processes
Planning with Hierarchical Task Networks in Video Games
Planning with h+ in Theory and Practice
Planning with graded fluents and actions - Carla Limongelli
Planning with Different Forms of Domain
Planning Representation Actions
Planning in Context
Planning in a Hierarchy of Abstraction Spaces*
Planning graph as the basis for deriving heuristics for plan synthesis