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CENTENNIAL HONORS COLLEGE
Western Illinois University
Undergraduate Research Day 2015
Poster Presentation
A World Apart, But Not Too Far: An Analysis of BioShock: Infinite
Michael Aitchison
Faculty Mentor: Timothy Helwig
English and Journalism
BioShock: Infinite: A game about a fictional, flying city, set in an alternate reality, populated by a hyperviolent citizenry created only to die en masse and on screen for entertainment value. Could such a game
really offer any valuable insights into American culture, aside from the fact that graphic violence sells
games? This paper explores the role of video games as a relatively new form of cultural text, with
BioShock: Infinite as a case study of how video games can be culturally analyzed. First, a review of
scholarly material regarding video games (and their convergence with other media) establishes the basis
for treating video games as significant works, specifically citing the growth of video games from simple
arcade games to complex and interactive narratives, as well as previous examples of how underlying
cultural assumptions can shape even the basic mechanics of a game. From there, the focus turns towards
conducting an analysis of the theme of class tension as portrayed in BioShock: Infinite, based on firsthand
gameplay. The paper concludes that the game provides a complex cultural narrative – presenting an
unusually positive image of the working class, while simultaneously recognizing that no class is immune
to the lure of power and the temptations of vengeance.