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computing ESSENTIALS 10 Graphics, Multimedia, and Artificial Intelligence Ch 9 Copyright 2003 The McGraw-Hill Companies, Inc. 1 computing ESSENTIALS Competencies Graphics Multimedia Web authoring Artificial Intelligence Virtual reality Expert systems Robotics Ch 9 Copyright 2003 The McGraw-Hill Companies, Inc. 2 computing ESSENTIALS Graphics Programs Specialized programs used by graphic arts professionals Ch 9 Desktop publishing Paint programs Image editors Illustration programs Graphics suites Copyright 2003 The McGraw-Hill Companies, Inc. 3 computing ESSENTIALS Multimedia Software Integration of variety of media – Video, music – Voice – Graphics – Text • User interactivity – Control pace of information – Respond to items and feedback • Used in – Businesses – Education – Home Ch 9 Copyright 2003 The McGraw-Hill Companies, Inc. 4 computing ESSENTIALS Multimedia Presentation Ch 9 Interactive multimedia presentation Series of related pages Links Connections to related information Buttons Special areas on a page Used for links and navigation Copyright 2003 The McGraw-Hill Companies, Inc. 5 computing ESSENTIALS Developing Multimedia Ch 9 Steps to develop a presentation Plan and analyze Design Use of story board Create Support Multimedia authoring programs Bring together media elements Copyright 2003 The McGraw-Hill Companies, Inc. 6 computing ESSENTIALS Web Authoring Ch 9 Creating a Web site Design Overall content Graphical map Use of programs Web authoring programs Web page editors Copyright 2003 The McGraw-Hill Companies, Inc. 7 computing ESSENTIALS Artificial Intelligence Ch 9 Simulate human Senses Thought processes Actions Areas of computerized intelligence Virtual reality Knowledge-based systems Robotics Copyright 2003 The McGraw-Hill Companies, Inc. 8 computing ESSENTIALS Virtual Reality Simulated reality generated in 3-D Virtual reality hardware Headgear Gloves Virtual reality modeling language (VRML) Ch 9 Web based 3-D applications Many possible applications Copyright 2003 The McGraw-Hill Companies, Inc. 9 computing ESSENTIALS Knowledge-Based Systems Expert system Knowledge bases are databases that contain Specific facts Rules Fuzzy logic Respond to user interaction Ch 9 Natural language interface Copyright 2003 The McGraw-Hill Companies, Inc. 10 computing ESSENTIALS Areas of Use Ch 9 Medicine Geology Chemistry Military science Photography Copyright 2003 The McGraw-Hill Companies, Inc. 11 computing ESSENTIALS Robotics Ch 9 Mimic motor activities of living things Three types Perception systems Imitate senses Industrial Perform various tasks Mobile robots Transport Copyright 2003 The McGraw-Hill Companies, Inc. 12 computing ESSENTIALS A Look to the Future Robots mimic emotions Saya robot Used for communication Program robots with set of values Ch 9 Make decisions independently Copyright 2003 The McGraw-Hill Companies, Inc. 13 computing Ch 9 ESSENTIALS Copyright 2003 The McGraw-Hill Companies, Inc. 14