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computing
ESSENTIALS

10
Graphics,
Multimedia, and
Artificial Intelligence
Ch 9
Copyright 2003 The McGraw-Hill Companies,
Inc.
1
computing
ESSENTIALS

Competencies
Graphics
Multimedia
Web authoring
Artificial Intelligence
Virtual reality
Expert systems
Robotics
Ch 9
Copyright 2003 The McGraw-Hill Companies,
Inc.
2
computing
ESSENTIALS

Graphics Programs

Specialized programs used by graphic arts
professionals
Ch 9

Desktop publishing

Paint programs

Image editors

Illustration programs

Graphics suites
Copyright 2003 The McGraw-Hill Companies,
Inc.
3
computing

ESSENTIALS
Multimedia Software

Integration of variety of media
– Video, music
– Voice
– Graphics
– Text
• User interactivity
– Control pace of information
– Respond to items and feedback
• Used in
– Businesses
– Education
– Home
Ch 9
Copyright 2003 The McGraw-Hill Companies,
Inc.
4
computing

ESSENTIALS
Multimedia Presentation



Ch 9
Interactive multimedia
presentation
 Series of related pages
Links
 Connections to related
information
Buttons
 Special areas on a
page
 Used for links and
navigation
Copyright 2003 The McGraw-Hill Companies,
Inc.
5
computing
ESSENTIALS

Developing Multimedia


Ch 9
Steps to develop a presentation
 Plan and analyze
 Design
 Use of story board
 Create
 Support
Multimedia authoring programs
 Bring together media elements
Copyright 2003 The McGraw-Hill Companies,
Inc.
6
computing

ESSENTIALS
Web Authoring



Ch 9
Creating a Web site
Design
 Overall content
 Graphical map
Use of programs
 Web authoring
programs
 Web page editors
Copyright 2003 The McGraw-Hill Companies,
Inc.
7
computing
ESSENTIALS

Artificial Intelligence


Ch 9
Simulate human
 Senses
 Thought processes
 Actions
Areas of computerized intelligence
 Virtual reality
 Knowledge-based systems
 Robotics
Copyright 2003 The McGraw-Hill Companies,
Inc.
8
computing
ESSENTIALS

Virtual Reality

Simulated reality generated in 3-D

Virtual reality hardware


Headgear

Gloves
Virtual reality modeling language (VRML)


Ch 9
Web based 3-D applications
Many possible applications
Copyright 2003 The McGraw-Hill Companies,
Inc.
9
computing
ESSENTIALS

Knowledge-Based Systems

Expert system

Knowledge bases are databases that contain

Specific facts

Rules

Fuzzy logic

Respond to user interaction

Ch 9
Natural language interface
Copyright 2003 The McGraw-Hill Companies,
Inc.
10
computing
ESSENTIALS

Areas of Use
Ch 9

Medicine

Geology

Chemistry

Military science

Photography
Copyright 2003 The McGraw-Hill Companies,
Inc.
11
computing
ESSENTIALS

Robotics


Ch 9
Mimic motor activities of living things
Three types
 Perception systems
 Imitate senses
 Industrial
 Perform various tasks
 Mobile robots
 Transport
Copyright 2003 The McGraw-Hill Companies,
Inc.
12
computing
ESSENTIALS

A Look to the Future


Robots mimic emotions

Saya robot

Used for communication
Program robots with set of values

Ch 9
Make decisions independently
Copyright 2003 The McGraw-Hill Companies,
Inc.
13
computing
Ch 9
ESSENTIALS
Copyright 2003 The McGraw-Hill Companies,
Inc.

14